4th Edition rules say that if a character shoots his bow in about 40 battles that he will learn to hit better and earn a +1 to hit after leveling-up 2 levels. It means that constant tries equals practice which equals improvement in scoring a hit. But because 1/2 level adds +15 to all abilities at 30th level, this inflates the math.
In the Play-test, your hit die and your damaging ability increases with level but your hitting ability does not increase at all. I appreciate the zeal for lower modifiers and attack bonuses. There are many benefits. Simplified calculations. No need for scaling monsters as every monster is challenging to the players.
Someone said that we need to have all modifiers less than 20 for the 1d20 to mean anything to the roll. Are their rolling statistics for that?
Convince me why level-ups should not have some kind of to hit bonuses. Feats don't always provide bonuses so that is a poor substitute for characters that spend all day and night practicing hitting stuff.
What am I missing here?
In the Play-test, your hit die and your damaging ability increases with level but your hitting ability does not increase at all. I appreciate the zeal for lower modifiers and attack bonuses. There are many benefits. Simplified calculations. No need for scaling monsters as every monster is challenging to the players.
Someone said that we need to have all modifiers less than 20 for the 1d20 to mean anything to the roll. Are their rolling statistics for that?
Convince me why level-ups should not have some kind of to hit bonuses. Feats don't always provide bonuses so that is a poor substitute for characters that spend all day and night practicing hitting stuff.
What am I missing here?