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{M&M} A few gripes.
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<blockquote data-quote="Shapermc" data-source="post: 624787" data-attributes="member: 9007"><p>Well it is all there, but I guess that my gripes are that it is a little disorginised. I do like the system, but I just feel that the chapters could have been orginised a bit better. </p><p></p><p>Here is an example of what I mean. . .</p><p>(from my perspective)</p><p></p><p>Defence and attack bonuses are talked about all the time, stun and lethal are talked about, hitting or taking damage same thing. It dosent say *exactly* anywhere how much damage you can take. You almost have to read between the lines to figure out that it is how much you fail the defence by determains how much you can "get hit". And you dont figure out this till *after 90% of the player stuff,* in the combat section. I just think that defence (more like how much hits you can take) should be talked about in a bit more detail earlier or in another chaper. Combat should not be the first section it appears in.</p><p></p><p>Honestly I just wish that character creation was explained a bit better, but that is why I am here <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> !</p><p></p><p>P.S. I am not reading it cover to cover, I am reading all the pertinint chapers and what not. I have many many many source materials and know that this is not a novel. I still feel that a source book should be laid out in the same format that you create a character (for the player half) and then all the combat and GM stuff. For an example of what I mean look to Call of Cthulhu source book (d20) in my opinion it has the best lay out for easy referance.</p></blockquote><p></p>
[QUOTE="Shapermc, post: 624787, member: 9007"] Well it is all there, but I guess that my gripes are that it is a little disorginised. I do like the system, but I just feel that the chapters could have been orginised a bit better. Here is an example of what I mean. . . (from my perspective) Defence and attack bonuses are talked about all the time, stun and lethal are talked about, hitting or taking damage same thing. It dosent say *exactly* anywhere how much damage you can take. You almost have to read between the lines to figure out that it is how much you fail the defence by determains how much you can "get hit". And you dont figure out this till *after 90% of the player stuff,* in the combat section. I just think that defence (more like how much hits you can take) should be talked about in a bit more detail earlier or in another chaper. Combat should not be the first section it appears in. Honestly I just wish that character creation was explained a bit better, but that is why I am here :D ! P.S. I am not reading it cover to cover, I am reading all the pertinint chapers and what not. I have many many many source materials and know that this is not a novel. I still feel that a source book should be laid out in the same format that you create a character (for the player half) and then all the combat and GM stuff. For an example of what I mean look to Call of Cthulhu source book (d20) in my opinion it has the best lay out for easy referance. [/QUOTE]
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{M&M} A few gripes.
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