Shapermc
First Post
First off I would like to say that this seem's to be a really great system, and I am enjoying reading it. But I am having some difficulty wading through the crap in here. I understand that most of the first few chapters are OGL stuff, but now that I am at the Super-Powers stuff and combat and devices. . . what did I miss?
There are all kind of terms that I am waiting for a good solid definition in one place. I get the 'gist' of things in here but they seem like they want to avoid certain things till the end (this is not a novel I don't need to wait till the end to figure out how much stun/lethal damage yuo can take.) I understand all the basic terms, but where do you get the #'s from for some of these things. I know that by the time I finish this thing I will understand, but it is making it difficult. I love how this system seems like it is going to work, but it is very shady on the details.
Also where is alot of the flavor text? There are no 'character creation' examples, no 'combat example'. . . Where is the flavor? Most of this is OGL stuff in the book (except the points sytem!?!).
Any ways. . . Am I just missing this stuff or did anyone else notice this as well? Also they did a poor job on the empty character sheet (I know that there are more all over the web). I am really looking forward to playing a M&M game, but I have to finish reading. Till then, LMK your thoughts on this topic.
There are all kind of terms that I am waiting for a good solid definition in one place. I get the 'gist' of things in here but they seem like they want to avoid certain things till the end (this is not a novel I don't need to wait till the end to figure out how much stun/lethal damage yuo can take.) I understand all the basic terms, but where do you get the #'s from for some of these things. I know that by the time I finish this thing I will understand, but it is making it difficult. I love how this system seems like it is going to work, but it is very shady on the details.
Also where is alot of the flavor text? There are no 'character creation' examples, no 'combat example'. . . Where is the flavor? Most of this is OGL stuff in the book (except the points sytem!?!).
Any ways. . . Am I just missing this stuff or did anyone else notice this as well? Also they did a poor job on the empty character sheet (I know that there are more all over the web). I am really looking forward to playing a M&M game, but I have to finish reading. Till then, LMK your thoughts on this topic.