Gramcrackered
First Post
Freedom City. Home to towering skyscrapers, all packed to near bursting with hard-working business men and women. Gathering point for brilliant minds, all intent on pushing the boundries of every field of science. Central location for hundreds of ships, all glad to enter into its friendly port and unload their many goods.
As it so happens, Freedom City is also ground-zero for every masked nutball this side of the continent. Whether you've got a tendency to spout uplifting (albeit nonsensical) patriotic messages or are simply overcome with a desire to take over the globe with only a lot of ice cubes and the world's largest hairdryer, odds are you've spent at least some time here. Like they say; if you can make it in Freedom City, you can make it anywhere.
Which is damn irritating for you, because although you've been working your ass off to try and get some recognition here, all you've really managed thus far is to ruin a couple of perfectly good costumes. Every damn time you show up to stop a crime, either no reporters show up or a regular zoo of superheroes appear and do the work for you.
Out of desperation, you and your group of like-minded friends have seated yourselves in the crime capital of Freedom City: The Freedom City First National Bank. Sure, that sounds bizarre, until you realize that this place gets robbed nearly every day of the week. Odds are, if you wait here long enough, some foolish villian will burst in through those front doors, gun waving and the words-
"Everybody get down! This is a robbery!"
-Well. That's damn convenient. Seems like said villian has just entered the building, gun, silly costume and all.
Looks like it's time to get to work.
Foot in the Door is a light, four-color comic campaign, mirrored off of a story I ran with some friends of mine. PL is 10. Focus initially will be on the players and their attempts to get fame in a city that already has all the heroes it could possibly want.
This means there are three requirements for characters.
1: You have to be a superhero. That in itself should be pretty obvious.
2: You have to have, at best, a border-line level of recognition. No being the talk of the town just yet.
3: Everyone will be working with each other from the start. You don't have to know or like each other, but you do have to work with each other. The reason my in-person group decided to go with was that they all connected through a "Supers Seeking Supers" website. Sort of like one of those dating connection websites, only with more laser vision.
As it so happens, Freedom City is also ground-zero for every masked nutball this side of the continent. Whether you've got a tendency to spout uplifting (albeit nonsensical) patriotic messages or are simply overcome with a desire to take over the globe with only a lot of ice cubes and the world's largest hairdryer, odds are you've spent at least some time here. Like they say; if you can make it in Freedom City, you can make it anywhere.
Which is damn irritating for you, because although you've been working your ass off to try and get some recognition here, all you've really managed thus far is to ruin a couple of perfectly good costumes. Every damn time you show up to stop a crime, either no reporters show up or a regular zoo of superheroes appear and do the work for you.
Out of desperation, you and your group of like-minded friends have seated yourselves in the crime capital of Freedom City: The Freedom City First National Bank. Sure, that sounds bizarre, until you realize that this place gets robbed nearly every day of the week. Odds are, if you wait here long enough, some foolish villian will burst in through those front doors, gun waving and the words-
"Everybody get down! This is a robbery!"
-Well. That's damn convenient. Seems like said villian has just entered the building, gun, silly costume and all.
Looks like it's time to get to work.
Foot in the Door is a light, four-color comic campaign, mirrored off of a story I ran with some friends of mine. PL is 10. Focus initially will be on the players and their attempts to get fame in a city that already has all the heroes it could possibly want.
This means there are three requirements for characters.
1: You have to be a superhero. That in itself should be pretty obvious.
2: You have to have, at best, a border-line level of recognition. No being the talk of the town just yet.
3: Everyone will be working with each other from the start. You don't have to know or like each other, but you do have to work with each other. The reason my in-person group decided to go with was that they all connected through a "Supers Seeking Supers" website. Sort of like one of those dating connection websites, only with more laser vision.
Last edited: