M&M used the damage save and had like a side bar for using HP. Heck, from what my friend told me (I havn't touched M&M) it had sidebars and optional rules for many things. It was a toolkit book that made it suitable for many things.
He got M&M2e yesterday and kept complaining that they destroyed the game and made it into just... and I quote this: "just another bland @** super hero game by taking out the toolkit approach that made M&M good to begin with"
Another player says that there will be another book to give it the basic fucntionality M&M had and thats when my friend when livid at having to buy another $20+ (probobly $30 or $40) to get basic use out of M&M2e.
My response was "It's a supers game, they have everything in there for SUPERS".
Regardless half our group refuses to play Damage Save becuase they are married to HPs. They think it's "Fing Retarded" (to use another quote) to hit your opponent, maybe even crit... and then deal no damage. My response was that it was "Fing Retarded" that a 5th level character with HP will never die from a single "lethal" blow (just because I'm always the Devil's advocate and like to argue).
I understand both have their pro's and con's in terms how life is represented.
I personally find it an awful (and probobly arrogant) move for Green Ronin to leave out the HP option when they know that so many gamers won't use the Damage Save. It's like they're saying "Well... the Damage Save is popular now... we have True20 and people like M&M.... so rather than spend that .5-2 pages on HPs the majority of RPG players can buy a seperate book to make use of M&M.
My friend insists that M&M2e is unplayable for us right now and I insist he's a drama queen since the Damage Save is pretty much the same as M&M1e & True20 and we have the HP conversions for both of those, thus we have the HP conversions for M&M2e.
I think it's more of a morals/pride issue at having the parts of the book he liked stripped down and put into another book he has to buy. Which he might not. He's thinking of selling M&M2e or someting.
::Shrugs::
I think it's just foolish not to include a small conversion for something so popular.
He got M&M2e yesterday and kept complaining that they destroyed the game and made it into just... and I quote this: "just another bland @** super hero game by taking out the toolkit approach that made M&M good to begin with"
Another player says that there will be another book to give it the basic fucntionality M&M had and thats when my friend when livid at having to buy another $20+ (probobly $30 or $40) to get basic use out of M&M2e.
My response was "It's a supers game, they have everything in there for SUPERS".
Regardless half our group refuses to play Damage Save becuase they are married to HPs. They think it's "Fing Retarded" (to use another quote) to hit your opponent, maybe even crit... and then deal no damage. My response was that it was "Fing Retarded" that a 5th level character with HP will never die from a single "lethal" blow (just because I'm always the Devil's advocate and like to argue).
I understand both have their pro's and con's in terms how life is represented.
I personally find it an awful (and probobly arrogant) move for Green Ronin to leave out the HP option when they know that so many gamers won't use the Damage Save. It's like they're saying "Well... the Damage Save is popular now... we have True20 and people like M&M.... so rather than spend that .5-2 pages on HPs the majority of RPG players can buy a seperate book to make use of M&M.
My friend insists that M&M2e is unplayable for us right now and I insist he's a drama queen since the Damage Save is pretty much the same as M&M1e & True20 and we have the HP conversions for both of those, thus we have the HP conversions for M&M2e.
I think it's more of a morals/pride issue at having the parts of the book he liked stripped down and put into another book he has to buy. Which he might not. He's thinking of selling M&M2e or someting.
::Shrugs::
I think it's just foolish not to include a small conversion for something so popular.