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Macro-Classes (A concept)
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<blockquote data-quote="Upper_Krust" data-source="post: 8979977" data-attributes="member: 326"><p>Hey Beefermatic buddy! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Its all fairly straightforward. I'll maybe ask for a few playtesters sometime in May (probably) and get some opinions on whether this new ruleset is as simple and accessible as I think it is.</p><p></p><p><strong>Take Level 20 character + Add Divinity Template + Choose Portfolio(s) + Pick Divine Boons = GO!</strong></p><p></p><p>Divinity Templates are "Power Levels"</p><p>Portfolios are "Classes"</p><p>Divine Boons are "Feats/Class Powers"</p><p></p><p>If you are creating a new Immortal Character rather than importing a character you already roleplay, you could add...</p><p></p><p><strong>+ Pick any 3 Magic Items in the DMG (Other than Artifacts - you have to make those)</strong></p><p></p><p>If you are playing/creating a spell-caster then you will want to have a look at the Epic Magic chapter.</p><p></p><p>The Players Guide is a big book, but that's really because of the breadth of options. I want people to be able to create an immortal (after they have a Level 20 character that is) within 10 minutes or less.</p><p></p><p></p><p></p><p>Exactly. Infinite leveling is pointless, because eventually the classes just become more math + added complexity from feats.</p><p></p><p>I have 30 Divinity Templates in the book and I suspect 90% of games won't need more than the first 10. Your campaign on the other hand Beefy... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p></p><p>I know, I know.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 8979977, member: 326"] Hey Beefermatic buddy! :-) Its all fairly straightforward. I'll maybe ask for a few playtesters sometime in May (probably) and get some opinions on whether this new ruleset is as simple and accessible as I think it is. [B]Take Level 20 character + Add Divinity Template + Choose Portfolio(s) + Pick Divine Boons = GO![/B] Divinity Templates are "Power Levels" Portfolios are "Classes" Divine Boons are "Feats/Class Powers" If you are creating a new Immortal Character rather than importing a character you already roleplay, you could add... [B]+ Pick any 3 Magic Items in the DMG (Other than Artifacts - you have to make those)[/B] If you are playing/creating a spell-caster then you will want to have a look at the Epic Magic chapter. The Players Guide is a big book, but that's really because of the breadth of options. I want people to be able to create an immortal (after they have a Level 20 character that is) within 10 minutes or less. Exactly. Infinite leveling is pointless, because eventually the classes just become more math + added complexity from feats. I have 30 Divinity Templates in the book and I suspect 90% of games won't need more than the first 10. Your campaign on the other hand Beefy... ;) I know, I know. [/QUOTE]
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