Hurtfultater
First Post
While I will gleefully rip on WW for their political views, writing style, editing, indecis, binding, etc., Mage is a great game. The question remains if it's the right game for you and your group. If whomever is chosen to GM is unable to arbitrate well, Mage is not for you. The rules, while innovative and flavorful, are not unambiguous. If your GM is unable to seperate in game and out of game issues or is unable to see things from someone else's point of view, Mage is not for you. Every use of magic requires four points of view: the player's understanding of the rules, the player's idea of the PC's paradigm, the GM's understanding of the rules, and the GM's idea of the PC's paradigm. A bad GM will be vastly too permissive or restrictive, leading to a very bad play existance if the PCs are, well, mages.
That said, if you have a fair GM, a good group dynamic, and creative players, Mage can be a bucket of fun.
That said, if you have a fair GM, a good group dynamic, and creative players, Mage can be a bucket of fun.