GRIMJIM
First Post
King of Old School said:You seem to be arguing that an element which people subjectively do or don't like is an objective flaw in a game, based on people's potential agreement with you. Why do you care what the "common impression" is? By that standard, none of us should even be having this conversation since the common impression of RPGs is that they're a hobby for socially-retarded losers, anal-retentive geeks who live in their parents' basements and have severe issues with weight management, fashion sense and personal hygiene. Much like the common impression of Atlantis, the common impression of RPGs is indeed based on the sad cases we're exposed to every day. If the common impression were an issue for me, I wouldn't bother with Mage or any other RPG.
As I think I just said in the other post (its all getting a bit muddy now) the Atlantis thing seems to be what both sides fixate and argue over but really, to me, its a catalyst that makes the already existing problems with the system that much worse.
Also when I refer to common impression I'm mostly talking about common impression for the audience you're designing for. I'll come back to that in a minute looking at your example below.
For a brief (alas Atlantis based) digression.
Atlantis would have worked fine in oMage. Why? Because the approach fits the sons of ether, lots of crazy people of various sorts believe in Atlantis and thus either here or in the spirit world or both there'll be a reflection of it (especially since deepwater can have natural gateways to the umbra or the abyss). It could be made as much a part of the setting as shangri-la or the hollow earth because there was facility for it in those terms fitting the perceptions of the audience.
King of Old School said:Some people are going to focus on the stupid pop-culture stuff you reference when they read the word "Atlantis," and for them it's a negative. Some people are going to focus on the legitimate occult traditions of the word, and be happy with what's there. And some people, like me, are going to ignore the stupid stuff and minimize the literal relevance of the term "Atlantis," using it as the placeholder name it's clearly intended to be (I prefer to use the term "Awakened City" instead).
That's not _necessarily_ useful for when you're making a review though. That's reviewing the 'game as could be' which I think I touched on earlier. OK, so a lot of us like to kitbash but that's a bit reviewing D&D and saying 'Its great, if you make all these changes to the combat system' (Substitute any other game and similar comment if you prefer). I have the handicap of being trained into looking at WoD books as canonical source whereas something like Exalted I can rip apart and put back together with gay abandon.
King of Old School said:I'm cool with the idea that some people just can't swallow the use of "Atlantis" because of all the baggage attached to it, even if I think they overstate the centrality of Atlantis in the game. I wish you would be cool with the idea that not everyone is as hung up on the dross as you are, and that we can take the material in the spirit in which it's intended. Contrary to what you've written, pop-culture Atlantis isn't as big a deal to everyone as it is to you.
I can appreciate it but when critiquing the game that's not the only flaw and its also remiss to ignore it. If I ran mage again I'd probably extricate (some of) the system changes and use them, though there's a few problems IMO with nWoD core too.
To say again more clearly, Atlantis is not the only problem with it.
King of Old School said:But if I wrote a review (or a pseudo-review, whatever) of the book saying "this book sucks because everyone will see the title and think of Sarah McLachlan" I'd be laughed off the 'net. And rightly so.
This would only be a comparable situation if SPycraft 2.0's campaign world DID include Sarah McLachlan as a central and supporting strut of the campaign and gameworld. Then you'd quite rightly have a beef and no, you wouldn't be laughed off the net.