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<blockquote data-quote="Rystil Arden" data-source="post: 3818673" data-attributes="member: 29014"><p>I have had a GM some time in the past for which my example is a near-perfect analogy (except that the Extra Effort thing didn't happen, but something similar but uniquely identifying did happen, I changed it (and changed the exact powers in the example) because he probably reads these boards and may read this thread, and I don't like obviously calling people out).</p><p></p><p></p><p></p><p>I have played with a GM who denied one of the poor PCs (not me) the option to do something fun and cool when it was only between the PCs for roleplaying purposes. He turned out to be technically correct about the power after careful analysis and a lot of dialogue to figure that out, but there's wasn't really any good reason to deny the player his wishes in that scenario--it's not like it would make part of the adventure too easy, since it was just RP between the PCs.</p><p></p><p>Also, while I agree with your general idea, there's an addendum that really needs to be added for M&M and other games where imagination is highly important in decision-making (you reference Feng Shui, which is also a good example of this)--in these systems, if the player wants to do something cool (assuming it doesn't make the encounter lame or anticlimactic, of course--those are times when you sadly must say No), the GM's response should probably be "Awesome! Let me help you get this to happen" rather than "Wait a minute--I'm sure I can find a rules technicality that prevents this".</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3818673, member: 29014"] I have had a GM some time in the past for which my example is a near-perfect analogy (except that the Extra Effort thing didn't happen, but something similar but uniquely identifying did happen, I changed it (and changed the exact powers in the example) because he probably reads these boards and may read this thread, and I don't like obviously calling people out). I have played with a GM who denied one of the poor PCs (not me) the option to do something fun and cool when it was only between the PCs for roleplaying purposes. He turned out to be technically correct about the power after careful analysis and a lot of dialogue to figure that out, but there's wasn't really any good reason to deny the player his wishes in that scenario--it's not like it would make part of the adventure too easy, since it was just RP between the PCs. Also, while I agree with your general idea, there's an addendum that really needs to be added for M&M and other games where imagination is highly important in decision-making (you reference Feng Shui, which is also a good example of this)--in these systems, if the player wants to do something cool (assuming it doesn't make the encounter lame or anticlimactic, of course--those are times when you sadly must say No), the GM's response should probably be "Awesome! Let me help you get this to happen" rather than "Wait a minute--I'm sure I can find a rules technicality that prevents this". [/QUOTE]
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