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<blockquote data-quote="rgordona" data-source="post: 3826436" data-attributes="member: 48445"><p>This example, to me, is a significant misunderstanding between the players and the GM about what is cool, and what is making the adventure too easy.</p><p></p><p>I don't think this case involved me but let me try and put a possible GMs view of events.</p><p></p><p>Scenario:</p><p>Player A is going to be ambushed by Dr Dark. Player B is 5 rounds away. A is not much of a fighter so will be hard pressed to hold Dr D off while B, the combat monster, rushes through the burning base to rescue his friend. Nice dramatic little scene.</p><p></p><p>What actually happened:</p><p>Player B: "Its no fun to be out of the action. I turn up instantly right next to Dr D and stun him."</p><p>Player A: "I KO Dr D with my Phoenix Pinions. I know it says that Phoenix Pinions only effects insubstantial on my character sheet, but that is obviously a mistake. No way would I be so stupid as to leave the character that weak. Look here in my design notes it clearly says I was intending to buy that flaw off. Sorry about the maths mistake, it doesn't really matter does it?"</p><p></p><p>You can see why the GM might be a little annoyed, he has looked at the character sheets and designed a challenge, the players have then torn up their sheets and turned what should have been a dramatic scene into a walk in the park. </p><p></p><p>Of course the truth is very unlikely to be as extreme as I have portrayed it but I think it shows the other point of view.</p><p></p><p></p><p></p><p>This is completely true.</p></blockquote><p></p>
[QUOTE="rgordona, post: 3826436, member: 48445"] This example, to me, is a significant misunderstanding between the players and the GM about what is cool, and what is making the adventure too easy. I don't think this case involved me but let me try and put a possible GMs view of events. Scenario: Player A is going to be ambushed by Dr Dark. Player B is 5 rounds away. A is not much of a fighter so will be hard pressed to hold Dr D off while B, the combat monster, rushes through the burning base to rescue his friend. Nice dramatic little scene. What actually happened: Player B: "Its no fun to be out of the action. I turn up instantly right next to Dr D and stun him." Player A: "I KO Dr D with my Phoenix Pinions. I know it says that Phoenix Pinions only effects insubstantial on my character sheet, but that is obviously a mistake. No way would I be so stupid as to leave the character that weak. Look here in my design notes it clearly says I was intending to buy that flaw off. Sorry about the maths mistake, it doesn't really matter does it?" You can see why the GM might be a little annoyed, he has looked at the character sheets and designed a challenge, the players have then torn up their sheets and turned what should have been a dramatic scene into a walk in the park. Of course the truth is very unlikely to be as extreme as I have portrayed it but I think it shows the other point of view. This is completely true. [/QUOTE]
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