As my PCs gain levels, they're accumulating a fair supply of magical gear. Last night we explored in depth how magic item daily powers work in 4E. The general consensus was that the system was overly complicated and lame. So I'm working out a house-rule to simplify things while (hopefully) retaining a modicum of balance. Here's what I have in mind; what do people think?
Currently we have Action Points. We will add another, very similar mechanic called Item Points. You start the day with one Item Point; at paragon tier, this increases to two, and at epic tier it increases to three. Each time you hit a milestone, you get another Item Point.
To use a magic item's daily power, you must spend an Item Point. Unlike Action Points, you can spend multiple Item Points per encounter if you have them. Other than your supply of Item Points, there are no limitations to how often you can use a given item.
The concept of "recharging items" is now meaningless and does not apply. The artificer power to recharge items instead grants one Item Point to a character who currently has zero, and is usable only once per day (reaching a milestone does not recharge it). Magic items that recharge at the cost of a healing surge are now just regular magic items.
Consequences of this change: PCs are free to re-use the same magic item over and over, within the limitations of their Item Points. This will reduce the diversity of combat slightly, and means that an especially powerful item has a bit more of an impact on the game. However, I think it's worth it for the sake of clarity in the rules. It also means that PCs can have "signature items" which they use regularly.
Currently we have Action Points. We will add another, very similar mechanic called Item Points. You start the day with one Item Point; at paragon tier, this increases to two, and at epic tier it increases to three. Each time you hit a milestone, you get another Item Point.
To use a magic item's daily power, you must spend an Item Point. Unlike Action Points, you can spend multiple Item Points per encounter if you have them. Other than your supply of Item Points, there are no limitations to how often you can use a given item.
The concept of "recharging items" is now meaningless and does not apply. The artificer power to recharge items instead grants one Item Point to a character who currently has zero, and is usable only once per day (reaching a milestone does not recharge it). Magic items that recharge at the cost of a healing surge are now just regular magic items.
Consequences of this change: PCs are free to re-use the same magic item over and over, within the limitations of their Item Points. This will reduce the diversity of combat slightly, and means that an especially powerful item has a bit more of an impact on the game. However, I think it's worth it for the sake of clarity in the rules. It also means that PCs can have "signature items" which they use regularly.