[MENTION=1465]Li Shenron[/MENTION] It depends whether you love the rookie Levels and see them as a special challenge (like me). I do want to have magic items, for my Players and my characters, although 5e is designed to work without (in case of an extreme low magic campaign i could see that useful, but in that case i would eventually restrict the classes to halfcasters.)
What i do not want to have is a boost right from the start, not because it makes combat easier but because i feel that every bit of equipment has to be earned. Normally in my campaigns the chars get starting money but not every Equipment is available all the time from the start.
I love the you start naked in a dungeon approach also. I earned some criticism on that because People start arguing that this Approach prefers casters over non casters, but the same Thing in reverse happens if you give out mighty weapons and armor later on. Casters do less damage now in relation, and are eventually equally easy to hit.
In a defined high magic surounding icould agree on players starting out with +1 items but if so then all the Players get it, and those not having much Advantage from wepons might get something else to compensate, and there have to be other drawbacks, and the difficulty of Encounters has to be adjusted.
What i do not want to have is a boost right from the start, not because it makes combat easier but because i feel that every bit of equipment has to be earned. Normally in my campaigns the chars get starting money but not every Equipment is available all the time from the start.
I love the you start naked in a dungeon approach also. I earned some criticism on that because People start arguing that this Approach prefers casters over non casters, but the same Thing in reverse happens if you give out mighty weapons and armor later on. Casters do less damage now in relation, and are eventually equally easy to hit.
In a defined high magic surounding icould agree on players starting out with +1 items but if so then all the Players get it, and those not having much Advantage from wepons might get something else to compensate, and there have to be other drawbacks, and the difficulty of Encounters has to be adjusted.