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Magic item to store specific spells..

Methos007

First Post
Ok I'd like to create a wonderous item to hold a few specific spells. I would like them all to activate on the user at the same time. This is basically a melee prep item.

Here is what I would like to go off.

Luminous Armor (greater)
Divine Might
Shield
Fly

Now the idea here is that the PC can cast all of these spells on his own. To keep cost down I would like this item to store each of these spells (perhaps 2 of each). After a use, he would then have to cast each spell into the item to "hold" it. I'm a bit confused on what tables to use for pricing. Wands @ 2 charges? Potions x2? Any ideas?

For Argument's sake lets set all spells as being CL 10.
Thanks for the help.
 

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I'd take a look at the Ring of Spell Storing, personally.

What you're basically asking for is a ring with more charges than normal.

SRD said:
Spell Storing, Minor: A minor ring of spell storing contains up to three levels of spells that the wearer can cast. Each spell has a caster level equal to the minimum level needed to cast that spell. The user need not provide any material components or focus, or pay an XP cost to cast the spell, and there is no arcane spell failure chance for wearing armor (because the ring wearer need not gesture). The activation time for the ring is same as the casting time for the relevant spell, with a minimum of 1 standard action.

For a randomly generated ring, treat it as a scroll to determine what spells are stored in it. If you roll a spell that would put the ring over the three-level limit, ignore that roll; the ring has no more spells in it. (Not every newly discovered ring need be fully charged.)

A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than three. Metamagic versions of spells take up storage space equal to their spell level modified by the metamagic feat. A spellcaster can use a scroll to put a spell into the minor ring of spell storing.

The ring magically imparts to the wearer the names of all spells currently stored within it.

Faint evocation; CL 5th; Forge Ring, imbue with spell ability; Price 18,000 gp.

Spell Storing: As the minor ring of spell storing, except it holds up to five levels of spells.

Moderate evocation; CL 9th; Forge Ring, imbue with spell ability; Price 50,000 gp.

Spell Storing, Major: As the minor ring of spell storing, except it holds up to ten levels of spells.

Strong evocation; CL 17th; Forge Ring, imbue with spell ability; Price 200,000 gp

Now, you'll notice that the above items follow a pricing formula: "Battery" Squared X 2,000gp.

If you wanted to put all of those spells into a single item, you'd need:

Luminous Armor (greater): (Assuming 3rd Spell Level)
Divine Might (Assuming you mean the spell Divine Power, and not the feat Divine Might): 4
Shield: 1
Fly: 3

You'd need 11 levels of spell battery in order to store all of those spells. That makes the base cost of the item 242,000gp.

Further, you want the item to cast the spell at your own caster level, rather than at the minimum (as the rings do), and you want them all to activate with a single command. In such a case, I would apply an ad hoc 30% price adjustment (and, possibly, more).

Your total for this item is 314,600gp.
 

dcollins

Explorer
Note that in order to invent your own items, you need to confirm that the DM is using the "Variant: New Magic Items" from the DMG, and specifically approves this item, and then it's up to him to set a price on it, primarily judging from existing items oin the rules.

There is no magic item in D&D that triggers multiple effects on the user with one command. An item like this would definitely be rejected in a campaign that I DM.
 

Pyrex

First Post
Getting them to activate all at the same time also isn't covered under the creation rules. Even with a hypothetical 11-level Ring of Spell Storing you'd have to spend a standard action each to activate the four spells.

Instead of trying to craft an item to do this, you might want to consider the 'Craft Contingent Spell' feat from CArc.

Craft your four spells with the same trigger (oh, I don't know, how about something like shouting SHAZAM! in Celestial) you're off to the races. :)
 

Methos007

First Post
Hmmm ok. So having the spells be very specific wouldnt decrease the cost? I guess i was thinking more along the lines of a wand as a base. I do see the difficulty of activating all the spells at the same time though.

What about potions, I dont recall but can you not have more than one effect in a vial of potion? Something like shield and fly perhaps?

Basically I'd like to come up with something to start crafting at around Level 10. Any way anyone can think to pull this off? He is basically a cleric with a few arcance spells as domain spells.
 

Methos007 said:
So having the spells be very specific wouldnt decrease the cost?

No - because you're getting some pretty fast activation out of the item. It would normally take you four rounds to cast all those spells. The savings in time alone is huge.

I guess i was thinking more along the lines of a wand as a base.

Wands carry one specific spell, are charged, and take a standard action to activate.

What about potions, I dont recall but can you not have more than one effect in a vial of potion? Something like shield and fly perhaps?

Nope - potions are single-effect items.

Basically I'd like to come up with something to start crafting at around Level 10. Any way anyone can think to pull this off?

It's not really going to happen, I don't think. :)
 

Murrdox

First Post
Wow - A ring that can completely buff up a melee person with one action!

ugh - these are the sort of items I would DREAD giving to any of my players. Then again, I'm not a min-maxer so this sort of thing isn't really fun for me. More like Dialbo than D&D.

ANYWAYS, even though I wouldn't let it in my campaign, here's my ideas. What about doing something like making this "ring" more like a "staff"... in the sense that it has 50 charges, and each of the spells stored within it use a certain amount of charges.

Being able to activate ALL the spells at once though? Wouldn't that mean that every spell case into the ring would have to be Quickened? That would make this an insane ring I'm guessing. I'm no magic item creation specialist though :)
 

Keep in mind that, as I priced it, the ring represents roughly the entire wealth of a 17th-level character.

I'd say that's roughly where it should be - really only affordable to an Epic-level character.
 

Pyrex

First Post
Getting five rounds worth of actions in one round *should* be expensive. Massively more so if it's repeatable.

AFAIK, Craft Contingent Spell is the only way you're going to be able to pull this off using WotC published rules. And even then it won't be cheap since each Contingent Spell is only good for one use.
 

moritheil

First Post
Murrdox said:
Wow - A ring that can completely buff up a melee person with one action!

ugh - these are the sort of items I would DREAD giving to any of my players. Then again, I'm not a min-maxer so this sort of thing isn't really fun for me. More like Dialbo than D&D.

ANYWAYS, even though I wouldn't let it in my campaign, here's my ideas. What about doing something like making this "ring" more like a "staff"... in the sense that it has 50 charges, and each of the spells stored within it use a certain amount of charges.

Being able to activate ALL the spells at once though? Wouldn't that mean that every spell case into the ring would have to be Quickened? That would make this an insane ring I'm guessing. I'm no magic item creation specialist though :)

I initially thought the same thing, but you can't use more than two quickened spells in the same round, right? (One as quickened, one as a standard action.) So even then, it's not possible.

Of course, you can make the item intelligent, but not if it's a staff, because a staff has charges. Making it intelligent means that it can activate one quickened and one standard spell, bringing you to four spells that can be buffed on you in one round. And saddling you with a headache in the form of an intelligent item.
 

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