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<blockquote data-quote="Adimus" data-source="post: 5974785" data-attributes="member: 98940"><p>Not denying its existence, just still don't like the idea. </p><p></p><p></p><p>The fact that the system simplified magic item construction is as I said, my hang-up. On one hand I like that it codified rules for magic items, but I kind of miss the strange procedures and exotic components vaguely described in older editions. What I'm saying is now all you have to do is throw money, a spell, and some xp away and "poof" magic item. The way items are described in older editions heavily implied that they could never be mass manufactured. Besides...</p><p></p><p></p><p>"Where did you get that sword?"</p><p>"This is the heirloom of House Mcguffin. Its name is Balmung. Long ago, it slew a dragon, and legend says its blood strengthened the steel and imparted it with its ardent glow."</p><p>"Where did you get yours?"</p><p>"Ed's Discount Flaming Sword Emporium."</p><p>"..."</p><p></p><p>What sounds more compelling?</p></blockquote><p></p>
[QUOTE="Adimus, post: 5974785, member: 98940"] Not denying its existence, just still don't like the idea. The fact that the system simplified magic item construction is as I said, my hang-up. On one hand I like that it codified rules for magic items, but I kind of miss the strange procedures and exotic components vaguely described in older editions. What I'm saying is now all you have to do is throw money, a spell, and some xp away and "poof" magic item. The way items are described in older editions heavily implied that they could never be mass manufactured. Besides... "Where did you get that sword?" "This is the heirloom of House Mcguffin. Its name is Balmung. Long ago, it slew a dragon, and legend says its blood strengthened the steel and imparted it with its ardent glow." "Where did you get yours?" "Ed's Discount Flaming Sword Emporium." "..." What sounds more compelling? [/QUOTE]
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