Bleys Icefalcon
First Post
Recently we had a new player join our group, and we helped him create a 7th level character (DnD 3.5 hybrid). We gamed for a few setting, and about halfway through the 4th they encountered a chasm with a rickety bridge across it. As I prepaired for a fun harrowing crossing which would have required both skill and ingenuity to safely cross, Beren the Scout activates his Ring and flies across.
The rest of us just blinked at him. Huh?
My gaming world isn't a low magic world, but one of the things I keep a very tight lid on are magic items - where they are, how they are gained, et al. I looked at the running list I kept on everyone, and he'd found an old leather quiver with four +1 arrows in it and a Potion he'd yet to identify. No Flying Rings.
DM: "Umm, where'd you get that?"
Scout: "Umm, where'd I get what?"
DM: "Your ring, that you are using to fly everyone - carrying them - one at a time across my nasty, dangerous chasm."
Scout: "Oh.. yeah, I bought it when we were back in town. You know when everyone was hanging out at the Inn and I told you I went outside?"
DM: "Ok, I remember you saying you go outside, you rememebr me asking you what you were going to do?"
Scout: " Umm" a troubled look on his face "well I was going to answer, but that's when Rayborn went Berserk"
Laughter
DM: "Ok, so you went looking for a shop that sold magical items, in the middle of the night, decided you'd find one in a town you're character has never been in on a gaming world you are still unfamiliar with, furthermore you decided on a fair price, paid it and viola, you've got a nice magic item?"
Scout: " What's the problem? I had the money, here look" he opens the DMG and shows me just exactly how much a Ring of Flight would cost "we were at a stopping point, and" .... wait for it .... wait for it ...."my OLD DM let us buy anything we wanted whenever we stopped in a town!"
I was only slightly surprised as the rest of my players layed into him with gusto. My gaming world, again not low magic, is controlled magic though. There are potent wizards and theurgists, alchemist and priests who are willing and able to assist in the creation of magic items... under various circumstances - they are well compensated, the requisite materials and spells are available, and more often than not "What's in it for them". Even the most minor works of magical item creation takes time, effort and luck - and the reason there is only one Ring of Gaxx, is the lore which the ancient mages and/or gods used ot make it are long -and forever- lost to the eons.
The truly mighty items generally can be found in one of two places: 1. In the hands of truly mighty PCs/NPCs, or as a part of the treasure found in truly dangerous areas. My restrictions of the party creating and controlling their own access to wonderous items stems to one of my earliest DMs. We were all 4th or so level when we came across "The Dungeon Master" on the trail outside the City of Specularum. Without any further ado, he handed us his Dungeon Masters Guide and dissappeared. We learned that if we turned to the correct page and touched our finger to the item we desired, it would appear. Up to and including the Artifacts pages.
Talk about Monty and his goat Haul.
By 10th level (1st Edition game) we were kicking Zeus's arse. If you recall the Gods in the original Dieties and Demigods had Levels, Hit Points, Armor Classes - and if you were sufficiently uberrific you could head on over to Mount Olympus and whoop up on some Greeks.
Ahem, I digress... to make sure at relatively low levels - and to ensure party and game balance all the way up to the Epic Levels; and to also ensure when and if they do eventaully encounter that Avatar, Celestial Diva, Demon Prince - etc, at least the encounter provides challenge.
The rest of us just blinked at him. Huh?
My gaming world isn't a low magic world, but one of the things I keep a very tight lid on are magic items - where they are, how they are gained, et al. I looked at the running list I kept on everyone, and he'd found an old leather quiver with four +1 arrows in it and a Potion he'd yet to identify. No Flying Rings.
DM: "Umm, where'd you get that?"
Scout: "Umm, where'd I get what?"
DM: "Your ring, that you are using to fly everyone - carrying them - one at a time across my nasty, dangerous chasm."
Scout: "Oh.. yeah, I bought it when we were back in town. You know when everyone was hanging out at the Inn and I told you I went outside?"
DM: "Ok, I remember you saying you go outside, you rememebr me asking you what you were going to do?"
Scout: " Umm" a troubled look on his face "well I was going to answer, but that's when Rayborn went Berserk"
Laughter
DM: "Ok, so you went looking for a shop that sold magical items, in the middle of the night, decided you'd find one in a town you're character has never been in on a gaming world you are still unfamiliar with, furthermore you decided on a fair price, paid it and viola, you've got a nice magic item?"
Scout: " What's the problem? I had the money, here look" he opens the DMG and shows me just exactly how much a Ring of Flight would cost "we were at a stopping point, and" .... wait for it .... wait for it ...."my OLD DM let us buy anything we wanted whenever we stopped in a town!"
I was only slightly surprised as the rest of my players layed into him with gusto. My gaming world, again not low magic, is controlled magic though. There are potent wizards and theurgists, alchemist and priests who are willing and able to assist in the creation of magic items... under various circumstances - they are well compensated, the requisite materials and spells are available, and more often than not "What's in it for them". Even the most minor works of magical item creation takes time, effort and luck - and the reason there is only one Ring of Gaxx, is the lore which the ancient mages and/or gods used ot make it are long -and forever- lost to the eons.
The truly mighty items generally can be found in one of two places: 1. In the hands of truly mighty PCs/NPCs, or as a part of the treasure found in truly dangerous areas. My restrictions of the party creating and controlling their own access to wonderous items stems to one of my earliest DMs. We were all 4th or so level when we came across "The Dungeon Master" on the trail outside the City of Specularum. Without any further ado, he handed us his Dungeon Masters Guide and dissappeared. We learned that if we turned to the correct page and touched our finger to the item we desired, it would appear. Up to and including the Artifacts pages.
Talk about Monty and his goat Haul.
By 10th level (1st Edition game) we were kicking Zeus's arse. If you recall the Gods in the original Dieties and Demigods had Levels, Hit Points, Armor Classes - and if you were sufficiently uberrific you could head on over to Mount Olympus and whoop up on some Greeks.
Ahem, I digress... to make sure at relatively low levels - and to ensure party and game balance all the way up to the Epic Levels; and to also ensure when and if they do eventaully encounter that Avatar, Celestial Diva, Demon Prince - etc, at least the encounter provides challenge.