CapnZapp
Legend
Sorry I am not in the slightest interested in debating why or why not there should be a magic economy with you.
Lots of groups have no inclination for downtime activities. Of course the game should support a robust magic item economy for those who need it.
The rarity-based pricing info in the core books is a smokescreen. It's used to deflect criticism: WotC can point to it and say "we DO have magic item prices". But it doesn't work - prices are essentially random, with only the most tenuous connection between price and utility.
Lots of groups have no inclination for downtime activities. Of course the game should support a robust magic item economy for those who need it.
The rarity-based pricing info in the core books is a smokescreen. It's used to deflect criticism: WotC can point to it and say "we DO have magic item prices". But it doesn't work - prices are essentially random, with only the most tenuous connection between price and utility.