Patryn of Elvenshae said:
Every encounter?
Of course not, and it's silly of you to make that claim.
Hardly. Let's look at the string of comments.
Patryn of Elvenshae said:
In other words, it's better for those people who expect to fall once in every great while, but not as good for someone who's going to be flying a lot - either through magic or on a flying mount.
Lord Pendragon said:
No, that's not what I said at all. "Someone who's going to be flying a lot" is still going to want the token. Only someone who's being knocked off his mount on a regular basis is going to want the ring. And in my experience even PCs who use flying mounts in every encounter are only but rarely knocked off their mounts. Very rarely.
Unless you were suggesting that in your campaigns, "someone who is going to be flying a lot" is synonymous with "someone who gets knocked off their mount a lot"?
Patryn of Elvenshae said:
Comparitively speaking, yes.
Lord Pendragon said:
Interesting. Were I one of your players, I'd probably stay away from a flying mount, then, and get myself some winged boots. After all, why bother with a flying mount, if it's going to become a liability in nearly every encounter? :\
Note that I said "nearly" every encounter, a statement derived from your affirmation that "someone who is going to be flying a lot" is synonymous with "someone who gets knocked off their mount a lot."
It's hardly a silly rationale, based on your own statements as it is.
The real question is, "How often has the flying Paladin / Wizard / Whatever fallen when compared to the land-bound Rogue / Fighter / Whatever?"
The answer to that question is, "A lot more often." Land-bound things don't tend to fall very far or very often. Things that are flying have a lot more chances to fall, and therefore will fall a lot more often, and will generally fall farther as well.
Accordingly, 2,000+ gp and a ring slot is a huge investment for someone who can expect, at most, one fall of 30' or less per session. The cost ridiculously outweighs the benefit. For someone who's looking at potentially one fall of 70' per session, that ring seems a lot more worth its price.
This is fine in your campaign, where people are likely to fall once per session. As I've stated, (and as seems to be Scion's experience as well), my experience has been that falling comes into play much, much less often, even for characters who fly
all the time. That being the case, if there's a cheap way to pay for the "featherfall insurance plan" than 2000gp and a ring slot (which IMO is pretty cheap, but still an investment, not "ridiculously outweighs the benefit,") then nobody will buy the
Ring of Featherfalling.
In short, I don't think 2,000gp and a ring slot is "ridiculous" at all. At even mid-levels, 2,000gp isn't much, and falling can be a big deal if it ever
does occur. If there's a cheaper way, though, I might as well remove the
Ring from my game. Having both the
Ring and the token in my games is pointless, as PCs would never, ever, buy the
Ring.
I already conceded that in a game where PCs fall a lot more often, the
Ring might be worthwhile, since you might run out of tokens and not be in a position to buy more before you fall again.