Starfox
Hero
Forked from: Parties screwed without an Int-based PC?
I've been strongly considering this. Another advantage here is that you don't need to hand out so many magic items - I find that handing out one item per character per level makes the event of finding a magic item a lot less spectacular. It also makes it much more plausible why most encounters don't have magic items - they are not dependent on items either.
It would take an almost-complete rebuild of the economy, tough.
Ops, this ended up as a forked thread. Well... It might just as well be.
ForbidenMaster said:Doesnt the DMG state something about for a scarce magic item game a DM can simply substitute the need for magic items by giving the PCs a bonus to their AC, defenses, attack, damage, etc. by 1 at every tier and half-tier?
That way you can have magic items be about their properties and powers, instead of about how much function they will add to balance the math. In fact, if you really want to limit the amount of magic items, but at the same time make them at the very least as useful as a character who had a relative "abundant" amount of magic items, you could simply increase the amount of times per day that you could use a specific magic item.
Maybe instead of a different magic item every milestone you could use any magic item that you had, whether it had been used previously or not. That way your flaming longsword, your most prized possession and only magic weapon, isnt a one day wonder.
I've been strongly considering this. Another advantage here is that you don't need to hand out so many magic items - I find that handing out one item per character per level makes the event of finding a magic item a lot less spectacular. It also makes it much more plausible why most encounters don't have magic items - they are not dependent on items either.
It would take an almost-complete rebuild of the economy, tough.
Ops, this ended up as a forked thread. Well... It might just as well be.