Dark Nemesis
First Post
Awaiting DM's approval
Dawn DeSantis
Female Human Rogue 3 / Fighter 2 / Swashbuckler 2 / Bondblade 5
Alignment: Chaotic Good
Height: 5' 6''
Weight: 135 lbs
Hair: Brunette
Eyes: Blue (depending on mood)
Age: 27
XP: 68,000 xps + ???
Str: 14 (+2) [6 pts]
Dex: 22 (+6) [8 pts + 3 Level + 4 Gloves]
Con: 14 (+2) [6 pts]
Int: 14 (+2) [6 pts]
Wis: 10 (+0) [2 pts]
Cha: 12 (+1) [4 pts]
Class and Racial Abilities: Bonus feat at 1st level, 4 extra skill points at 1st level and 1 extra skill point at each additional level, favored class: any. Sneak attack +2d6, trap-finding, evasion, Trap sense +1, all weapon proficiencies, all armor proficiencies, shield proficiency, Bonus fighter feat x 2, weapon finesse, Grace (+1 competence on reflex saves), Awaken the Blade I, It's a Kind of Magic I, Weapon Specialization (Rapier), Brothers in Arms, Awaken the Blade II, Soul of Steel, It's a Kind of Magic II, Awaken the Blade III, My One and Only, By Your Side I.
Hit Dice: 6 + 2d6 + 9d10 + 24
HP: 107
AC: 23 (+6 Dex + 6 Armor + 2 Ring)
Init: +6 (+6 Dex)
Speed: 30ft
Saves:
Fort +15 [+11 base, +2 Con, +2 cloak]
Refl +13 [+4 base, +6 Dex, +2 cloak, +1 competence]
Will + 4 [+2 base, +0 Wis, +2 cloak]
Save Conditionals: Evasion
BAB/Grapple: +11/+6/+1
Melee Atk: (+13/+8/+3)
Ranged Atk: (+17/+14/+7)
Primary/Offhand Weapons
Primary Weapon: Aurora +3 Intelligent, Defending, Throwing, Returning, Holy Adamantine rapier; Int 16, Wis 8, Cha 17; Languages: Common, Elven, Draconic, Giant, Celestial, Dwarven. (+15/+10/+5, 1d6+5 dmg, 18-20, x2)
Offhand Weapon: Little Sister +1 Short sword (+15/+9, 1d6+4 dmg, 19-20, x2)
Attack Conditionals:
Skills:(115 pts: 6 @11pts/lvl; 2 @5 pts/lvl; 2 @7 pts/lvl; 5 @5 pts/lvl)
Appraise +2 [0 ranks, +2 Int]
Balance +10 [2 ranks, +6 Dex, +2 synergy]
Bluff +11 [7 ranks, +1 Cha, +3 from circlet]
Craft (Weapon) +17 [15 ranks +2 Int]
Decipher Script +3 [1 ranks +2 Int]
Diplomacy +13 [5 ranks, +1 Cha, +4 synergy, +3 from circlet]
Disable Device +6 [4 ranks +2 Int]
Disguise +6 [0 ranks +1 Cha, +2 synergy, +3 from circlet]
Escape Artist +8 [2 ranks +6 Dex]
Gather Information +10 [4 ranks, +1 Cha, +2 synergy, +3 from circlet]
Handle Animal +6 [2 ranks, +1 Cha, +3 circlet]
Hide +10 [4 ranks +6 Dex]
Intimidate +10 [4 ranks, +1 Cha, +2 synergy, +3 from circlet]
Jump +6 [2 ranks, +2 Str, +2 synergy]
Listen +10 [8 ranks +0 Wis, +2 Alertness]
Move Silently +10 [4 ranks, +6 Dex]
Open Lock +12 [6 ranks +6 Dex]
Ride +8 [2 rank, +6 Dex]
Search +6 [4 ranks +2 Int]
Sense Motive +12 [12 ranks, +0 Wis]
Sleight of Hand +11 [3 ranks, +6 Dex, +2 synergy]
Spot +8 [6 ranks, +0 Wis, +2 Alertness]
Survival +7 [7 ranks, +0 Wis]
Tumble +13 [7 ranks, +6 Dex]
Use Magic Device +10 [6 ranks, +1 Cha, +3 from circlet]
Feats:
Two-Weapon Fighting (1st lvl)
Weapon focus - Rapier (Racial Bonus)
Alertness (3rd lvl)
Quick Draw (Fighter 1st)
Combat Reflexes (Fighter 2nd)
Power Critical (6th lvl)
Improved Two-weapon Fighting (9th lvl)
Improved Buckler Defense (12th lvl)
Languages: Common, Elven, Draconic
Equipment
Aurora (MW Rapier, Bondblade weapon) (320 gp)
Little Sister (+1 Short sword) (2310)
Mithral Chain Shirt +1 (2,100 gps)
Golden Circlet of Persuasion (4,500gp)
Cloak of resistance +2[/i] (4,000gp)
Gloves of Dexterity +4 (16000gp)
Added Protection Ring of protection +2 (8000 gp)
Preparedness Heward’s Handy Haversack (2000gp)
Potions: Cure Serious x5 (2250 gp)
Wand: Cure Serious (11250 gp)
Bedroll 5sp
Waterskin x2 2gp
50 ft. silk rope 10gp
Trail rations (20 days worth) 10gp
Belt pouch 1gp
MW thieves' tools 100gp
Flint and Steel 1 gp
Small steel Mirror 10 gp
Torches x10 1 sp
Manacles 15 gp
Explorer’s outfit 0gp
Buckler 15 gp
Money
1063 gp, 8 sp remaining of 58,667 gp
Appearance: Dawn is tall and lithe, with long brown hair that is usually bound into a braid. She has blue eyes, though the shade depends on her mood. Her clothing is stylish but functional; she avoids wearing cloaks, preferring tight fitting clothing that does not impede movement.
Personality: Clearly, Dawn is the diplomat of the duo. She is pleasant and quick with a smile or a kind word, though she is a bit shy. She is easy going, rarely becoming angry. However, when she does become angry, her temper is something to be feared.
Background: Dawn was orphaned at a very young age, and was forced to take to the streets, stealing what she could to survive. As soon as she was old enough, she became a soldier; the pay was decent, and she was given three square meals a day.
However, the life of a soldier proved to be much too structured for Dawn’s liking. She quit the military, and joined an adventuring group where she met her best friend, Crimson. They traveled with the party for a short period of time, and when the group disbanded, they began their careers as bounty hunters.
Their first mission ended in battle with an evil wizard who refused to surrender quietly. Dawn was attempting to land the killing blow with her rapier, causing the wizard the make a mistake in his spell casting. The spell caused an explosion that rocked the building, killing the wizard and knocking Dawn into a daze. When she awoke a few days later, she was amazed to find that she had a limited degree of communication with her sword!
Life as a bondblade and a bounty hunter has been very good for Dawn. She has found that Shalla, Aurora and herself make an excellent trio!
Dawn DeSantis
Female Human Rogue 3 / Fighter 2 / Swashbuckler 2 / Bondblade 5
Alignment: Chaotic Good
Height: 5' 6''
Weight: 135 lbs
Hair: Brunette
Eyes: Blue (depending on mood)
Age: 27
XP: 68,000 xps + ???
Str: 14 (+2) [6 pts]
Dex: 22 (+6) [8 pts + 3 Level + 4 Gloves]
Con: 14 (+2) [6 pts]
Int: 14 (+2) [6 pts]
Wis: 10 (+0) [2 pts]
Cha: 12 (+1) [4 pts]
Class and Racial Abilities: Bonus feat at 1st level, 4 extra skill points at 1st level and 1 extra skill point at each additional level, favored class: any. Sneak attack +2d6, trap-finding, evasion, Trap sense +1, all weapon proficiencies, all armor proficiencies, shield proficiency, Bonus fighter feat x 2, weapon finesse, Grace (+1 competence on reflex saves), Awaken the Blade I, It's a Kind of Magic I, Weapon Specialization (Rapier), Brothers in Arms, Awaken the Blade II, Soul of Steel, It's a Kind of Magic II, Awaken the Blade III, My One and Only, By Your Side I.
Hit Dice: 6 + 2d6 + 9d10 + 24
HP: 107
AC: 23 (+6 Dex + 6 Armor + 2 Ring)
Init: +6 (+6 Dex)
Speed: 30ft
Saves:
Fort +15 [+11 base, +2 Con, +2 cloak]
Refl +13 [+4 base, +6 Dex, +2 cloak, +1 competence]
Will + 4 [+2 base, +0 Wis, +2 cloak]
Save Conditionals: Evasion
BAB/Grapple: +11/+6/+1
Melee Atk: (+13/+8/+3)
Ranged Atk: (+17/+14/+7)
Primary/Offhand Weapons
Primary Weapon: Aurora +3 Intelligent, Defending, Throwing, Returning, Holy Adamantine rapier; Int 16, Wis 8, Cha 17; Languages: Common, Elven, Draconic, Giant, Celestial, Dwarven. (+15/+10/+5, 1d6+5 dmg, 18-20, x2)
Offhand Weapon: Little Sister +1 Short sword (+15/+9, 1d6+4 dmg, 19-20, x2)
Attack Conditionals:
Skills:(115 pts: 6 @11pts/lvl; 2 @5 pts/lvl; 2 @7 pts/lvl; 5 @5 pts/lvl)
Appraise +2 [0 ranks, +2 Int]
Balance +10 [2 ranks, +6 Dex, +2 synergy]
Bluff +11 [7 ranks, +1 Cha, +3 from circlet]
Craft (Weapon) +17 [15 ranks +2 Int]
Decipher Script +3 [1 ranks +2 Int]
Diplomacy +13 [5 ranks, +1 Cha, +4 synergy, +3 from circlet]
Disable Device +6 [4 ranks +2 Int]
Disguise +6 [0 ranks +1 Cha, +2 synergy, +3 from circlet]
Escape Artist +8 [2 ranks +6 Dex]
Gather Information +10 [4 ranks, +1 Cha, +2 synergy, +3 from circlet]
Handle Animal +6 [2 ranks, +1 Cha, +3 circlet]
Hide +10 [4 ranks +6 Dex]
Intimidate +10 [4 ranks, +1 Cha, +2 synergy, +3 from circlet]
Jump +6 [2 ranks, +2 Str, +2 synergy]
Listen +10 [8 ranks +0 Wis, +2 Alertness]
Move Silently +10 [4 ranks, +6 Dex]
Open Lock +12 [6 ranks +6 Dex]
Ride +8 [2 rank, +6 Dex]
Search +6 [4 ranks +2 Int]
Sense Motive +12 [12 ranks, +0 Wis]
Sleight of Hand +11 [3 ranks, +6 Dex, +2 synergy]
Spot +8 [6 ranks, +0 Wis, +2 Alertness]
Survival +7 [7 ranks, +0 Wis]
Tumble +13 [7 ranks, +6 Dex]
Use Magic Device +10 [6 ranks, +1 Cha, +3 from circlet]
Feats:
Two-Weapon Fighting (1st lvl)
Weapon focus - Rapier (Racial Bonus)
Alertness (3rd lvl)
Quick Draw (Fighter 1st)
Combat Reflexes (Fighter 2nd)
Power Critical (6th lvl)
Improved Two-weapon Fighting (9th lvl)
Improved Buckler Defense (12th lvl)
Languages: Common, Elven, Draconic
Equipment
Aurora (MW Rapier, Bondblade weapon) (320 gp)
Little Sister (+1 Short sword) (2310)
Mithral Chain Shirt +1 (2,100 gps)
Golden Circlet of Persuasion (4,500gp)
Cloak of resistance +2[/i] (4,000gp)
Gloves of Dexterity +4 (16000gp)
Added Protection Ring of protection +2 (8000 gp)
Preparedness Heward’s Handy Haversack (2000gp)
Potions: Cure Serious x5 (2250 gp)
Wand: Cure Serious (11250 gp)
Bedroll 5sp
Waterskin x2 2gp
50 ft. silk rope 10gp
Trail rations (20 days worth) 10gp
Belt pouch 1gp
MW thieves' tools 100gp
Flint and Steel 1 gp
Small steel Mirror 10 gp
Torches x10 1 sp
Manacles 15 gp
Explorer’s outfit 0gp
Buckler 15 gp
Money
1063 gp, 8 sp remaining of 58,667 gp
Appearance: Dawn is tall and lithe, with long brown hair that is usually bound into a braid. She has blue eyes, though the shade depends on her mood. Her clothing is stylish but functional; she avoids wearing cloaks, preferring tight fitting clothing that does not impede movement.
Personality: Clearly, Dawn is the diplomat of the duo. She is pleasant and quick with a smile or a kind word, though she is a bit shy. She is easy going, rarely becoming angry. However, when she does become angry, her temper is something to be feared.
Background: Dawn was orphaned at a very young age, and was forced to take to the streets, stealing what she could to survive. As soon as she was old enough, she became a soldier; the pay was decent, and she was given three square meals a day.
However, the life of a soldier proved to be much too structured for Dawn’s liking. She quit the military, and joined an adventuring group where she met her best friend, Crimson. They traveled with the party for a short period of time, and when the group disbanded, they began their careers as bounty hunters.
Their first mission ended in battle with an evil wizard who refused to surrender quietly. Dawn was attempting to land the killing blow with her rapier, causing the wizard the make a mistake in his spell casting. The spell caused an explosion that rocked the building, killing the wizard and knocking Dawn into a daze. When she awoke a few days later, she was amazed to find that she had a limited degree of communication with her sword!
Life as a bondblade and a bounty hunter has been very good for Dawn. She has found that Shalla, Aurora and herself make an excellent trio!
Last edited: