Ladies and gentlemen, I would like actions between *asterisks,* thoughts in italics, and speech in "quotes."
Out of Character thread, Rogue's Gallery.
The Hex
Emperor Valerian - Drakkon Cuspis - CG Barbarian 3/Cleric of Kord 6/BondBlade 3
Xael - Rezomael - CG Male Human Wizard 5/Lightning Rod 7
Thanee - Allyra - TN Female Human Wizard 5th/Incantatrix 5th/The Endless 2nd
Nac Mac Feegle - Shal Lightbearer - NG Male Human Cleric of Pelor 5/Forbiddance of the Divine 7
Sephiroth no Miko - Phaeder - NG Male Human Bard 8/Song Ghost 4
Ferrix - Trekt Loreseeker - TN Male Dwarf Ranger 5/Finder of the Lost 5/The Grim 2
Low'verok map (you're going westward)
Inactive Players
Serpenteye - Alessandra - NG Female Human Druid 7/Ancient Mother 5
And now, the story begins...
~~~
The Hex is an adventuring group of some renown, well known for their arcane might as well as their divine strength of arms. They had show themselves capable of handling rogue wizards, young tyrants, even orc hoards. They were skilled in dungeon-delving and cavern-exploration, as well as cross-country travel, mapping, and exploring. They had large entourages of followers to support them, and substantial wealth both from adventuring and careful investing.
Their stock had risen high enough to attract the attention of King Xargo himself. Through his nobles, the king had informed The Hex that he was interested in expanding his borders. It was far easier for him to do so, in the more rugged terrain to the west, by means of a small group than by an army. As a gift for years of battling the enemies of Low'verok, the king has given The Hex domain over hundreds of square miles of virgin wilderness west of Low'verok. In return for taming it and bringing into Low'verok, the king offered complete freedom from taxes for ten years, and very favorable terms afterwards. And The Hex, of course, would be the first to take any of the spoils this new land had to offer.
Right now you're at the border down of Gallis' Hall, the last western outpost. Your followers are preparing the wagons, finishing loading them with supplies, harnessing the horses and mules, latching the extra strings of horses and mules on the back. Herds of cattle mill behind, waiting to be established in the first suitable grazing area you can find.
You're in the town hall with Lord Gallis, the local lord who will be able to help you with any last-minute preparations or trading.
"Did you need any more trade goods or things like that? I know you have plenty of seed, tools, and whatnot, but a few luxury trade items could go a long way if you're trying to pacify some of the locals," he's suggesting, as he helps roll up some of the crude maps gathered from the local rangers.
Out of Character thread, Rogue's Gallery.
The Hex
Emperor Valerian - Drakkon Cuspis - CG Barbarian 3/Cleric of Kord 6/BondBlade 3
Xael - Rezomael - CG Male Human Wizard 5/Lightning Rod 7
Thanee - Allyra - TN Female Human Wizard 5th/Incantatrix 5th/The Endless 2nd
Nac Mac Feegle - Shal Lightbearer - NG Male Human Cleric of Pelor 5/Forbiddance of the Divine 7
Sephiroth no Miko - Phaeder - NG Male Human Bard 8/Song Ghost 4
Ferrix - Trekt Loreseeker - TN Male Dwarf Ranger 5/Finder of the Lost 5/The Grim 2
Low'verok map (you're going westward)
Inactive Players
Serpenteye - Alessandra - NG Female Human Druid 7/Ancient Mother 5
And now, the story begins...
~~~
The Hex is an adventuring group of some renown, well known for their arcane might as well as their divine strength of arms. They had show themselves capable of handling rogue wizards, young tyrants, even orc hoards. They were skilled in dungeon-delving and cavern-exploration, as well as cross-country travel, mapping, and exploring. They had large entourages of followers to support them, and substantial wealth both from adventuring and careful investing.
Their stock had risen high enough to attract the attention of King Xargo himself. Through his nobles, the king had informed The Hex that he was interested in expanding his borders. It was far easier for him to do so, in the more rugged terrain to the west, by means of a small group than by an army. As a gift for years of battling the enemies of Low'verok, the king has given The Hex domain over hundreds of square miles of virgin wilderness west of Low'verok. In return for taming it and bringing into Low'verok, the king offered complete freedom from taxes for ten years, and very favorable terms afterwards. And The Hex, of course, would be the first to take any of the spoils this new land had to offer.
Right now you're at the border down of Gallis' Hall, the last western outpost. Your followers are preparing the wagons, finishing loading them with supplies, harnessing the horses and mules, latching the extra strings of horses and mules on the back. Herds of cattle mill behind, waiting to be established in the first suitable grazing area you can find.
You're in the town hall with Lord Gallis, the local lord who will be able to help you with any last-minute preparations or trading.
"Did you need any more trade goods or things like that? I know you have plenty of seed, tools, and whatnot, but a few luxury trade items could go a long way if you're trying to pacify some of the locals," he's suggesting, as he helps roll up some of the crude maps gathered from the local rangers.
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