Priest_Sidran
First Post
Hello, and welcome to the discussion on how to craft the impossible, a magic system that works like the stories that got us interested in the Game in the first place.
I am looking for ideas about how to capture the more naturalistic magic of the myriad of fantasy novels out there.
A few examples of the kind of magic system I am trying to create can be found in the Stories of Sharon Shinn (Thirteenth House, Mystic Rider), Ursula K. Leguin (Earthsea), Patricia McKilip (Riddlemaster of Hed), and most namely in the character of Gandalf the Grey.
The Magic system of the current rule set is not as interesting as even the worst fantasy novel, nor is it as fluid a system as some other rule sets.
I realise that as an RPG somethings must suffer for the ability to quantify things but I do not see magic as something that can be easily quantified.
Any ideas would be much appriciated, thank you.
I am looking for ideas about how to capture the more naturalistic magic of the myriad of fantasy novels out there.
A few examples of the kind of magic system I am trying to create can be found in the Stories of Sharon Shinn (Thirteenth House, Mystic Rider), Ursula K. Leguin (Earthsea), Patricia McKilip (Riddlemaster of Hed), and most namely in the character of Gandalf the Grey.
The Magic system of the current rule set is not as interesting as even the worst fantasy novel, nor is it as fluid a system as some other rule sets.
I realise that as an RPG somethings must suffer for the ability to quantify things but I do not see magic as something that can be easily quantified.
Any ideas would be much appriciated, thank you.