I suppose it has to do with one's belief about how magic works in the Dungeons and Dragons campaign.
In some cases, when a wizard or cleric enchants a weapon with a magically evoked element, that could be a strength versus armor class roll.
But I'm seeing so many magic spells versus armor class in the play-test. I don't think that is a good thing.
Most wizard attacks should be intelligence based versus his target's intelligence or wisdom to suggest that the target could have will, faith or disbelief enough to resist a wizard's attack fully and incur no damage at all.
In some cases, a wizard will just enchant a projectile and the wizard must aim it. This might be a dexterity versus dexterity attack.
Or perhaps the wizard will directly attack the target's constitution in some way requiring an intelligence versus constitution attack.
Making all the spells versus armor class is just uncreative and boring. We can do better!
In some cases, when a wizard or cleric enchants a weapon with a magically evoked element, that could be a strength versus armor class roll.
But I'm seeing so many magic spells versus armor class in the play-test. I don't think that is a good thing.
Most wizard attacks should be intelligence based versus his target's intelligence or wisdom to suggest that the target could have will, faith or disbelief enough to resist a wizard's attack fully and incur no damage at all.
In some cases, a wizard will just enchant a projectile and the wizard must aim it. This might be a dexterity versus dexterity attack.
Or perhaps the wizard will directly attack the target's constitution in some way requiring an intelligence versus constitution attack.
Making all the spells versus armor class is just uncreative and boring. We can do better!