I always see people on this board claming that the enhancement bonus from a magic armor is a bonus to the armor's armor bonus (much in the same fashion as barkskin provides an enhancement bonus to a creature's natural armor bonus).
Is there any support at all for this in the rules? It seems to me that the enhancement bonus from a magic suit of armor is an enhancement bonus to AC.
Also in that section is rhino hide armor.
Are there any contrary examples?
Is there any support at all for this in the rules? It seems to me that the enhancement bonus from a magic suit of armor is an enhancement bonus to AC.
In general, magic armor protects the wearer to a greater extent than nonmagical armor. Magic armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). All magic armor is also masterwork armor, reducing armor check penalties by 1.
This is from the MagicItemsII.rtf section of the SRD. Notice that it states that armor enhancement bonuses stack with shield enhancement bonuses. If, as people claim, magic armor enhancement bonuses are a bonus to the armor’s armor bonus to AC, this statement is redundant and nonsensical, as a suit of armor’s enhancement bonus and a shield’s enhancement bonus are bonuses to different attributes. It would be analogous to a statement that a magic weapon’s enhancement bonus does not stack with a belt of giant strength’s enhancement bonus. The only way these sentences make sense is if the enhancement bonus of a suit of armor or a shield is an enhancement bonus to the bearer’s Armor Class.Shield enhancement bonuses stack with armor enhancement bonuses. Shield enhancement bonuses do not act as attack or damage bonuses when the shield is used in a bash. The bashing special ability, however, does grant a +1 bonus on attack and damage rolls (see the special ability description).
Also in that section is rhino hide armor.
Now one could argue that, as a specific armor, rhino hide does not reflect the rules for all armor. At least, until you look on page 211 of the Dungeon Master’s Guide, which contains this:Rhino Hide: This +2 hide armor is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it has a –1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge.
Moderate transmutation; CL 9th; Craft Magic Arms and Armor, bull’s strength; Price 5,165 gp; Cost 2,665 gp + 200 XP.
That’s two examples of magic armors that are specifically described as adding an enhancement bonus to AC, not an enhancement bonus to the armor’s armor bonus.Armor and Shields: Magic armor (including shields) offers improved, magical protection to the wearer. Some of these items confer abilities beyond a benefit to Armor Class. For instance, a character wearing a +2 breastplate of etherealness is not only protected by this magically enhanced armor (+2 enhancement bonus to AC) but can transform her body into ethereal form.
Are there any contrary examples?