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<blockquote data-quote="Goolpsy" data-source="post: 2469628" data-attributes="member: 31769"><p>continuos items are always a problem... i wouldn't allow an item to be continous unless it has a normal tiem effect on it. "Every arrow your draw is affected by cure something".. thats not a cure spell.. neither is it a permency spell. If it should exist.. it would be something like a permenent Hallow spell on the Specific item, yet still it should be enhanced as it allows a greater effect... i would go as far as calling it a level 7 spell? allowing 1st level spells, 8 for 2nd and 9th for 3rd.. or something.. that way it can't get out of hand... another issue is even a wand of unlimited cure minor, is unlimited heal after each fight (does take a little time) but its a cheap item </p><p>(theoreticly). Some things jsut aren't supposed to be unlimited.. </p><p></p><p>Another thing u might write into item you want to create amoung the usable 5-10 times per day thing... make is Use activated, but allow for 1 shoot a round.. its like making it a move action or something to enchant ONE arrow and you will still get to fire it in the same round... (with the effect disappearing the next round if it isn't used)</p><p></p><p>Btw, it wouldb't be unbalancing to let an acher heal a bit.. first of all.. alot of the persons Wealth is used on that item.. and is NOT used on improving anything else, 2ndly though it does allow versatility being able to change from damager to healer.. a round of healing is potentially a lost combat action... even if you heal 50 damage... the BBEG you're fighting might easily hand out 2-3 times that amount of damage in a round. 3rdly he will never get as good at healing as a cleric... **AT HEALING!** the cleric is one big bad fighting machine healing everyone cursing everything letting you live in the desert.. helping you to survive in the caves or in the sea.. There is Soooo much more to a cleric than just healing....</p></blockquote><p></p>
[QUOTE="Goolpsy, post: 2469628, member: 31769"] continuos items are always a problem... i wouldn't allow an item to be continous unless it has a normal tiem effect on it. "Every arrow your draw is affected by cure something".. thats not a cure spell.. neither is it a permency spell. If it should exist.. it would be something like a permenent Hallow spell on the Specific item, yet still it should be enhanced as it allows a greater effect... i would go as far as calling it a level 7 spell? allowing 1st level spells, 8 for 2nd and 9th for 3rd.. or something.. that way it can't get out of hand... another issue is even a wand of unlimited cure minor, is unlimited heal after each fight (does take a little time) but its a cheap item (theoreticly). Some things jsut aren't supposed to be unlimited.. Another thing u might write into item you want to create amoung the usable 5-10 times per day thing... make is Use activated, but allow for 1 shoot a round.. its like making it a move action or something to enchant ONE arrow and you will still get to fire it in the same round... (with the effect disappearing the next round if it isn't used) Btw, it wouldb't be unbalancing to let an acher heal a bit.. first of all.. alot of the persons Wealth is used on that item.. and is NOT used on improving anything else, 2ndly though it does allow versatility being able to change from damager to healer.. a round of healing is potentially a lost combat action... even if you heal 50 damage... the BBEG you're fighting might easily hand out 2-3 times that amount of damage in a round. 3rdly he will never get as good at healing as a cleric... **AT HEALING!** the cleric is one big bad fighting machine healing everyone cursing everything letting you live in the desert.. helping you to survive in the caves or in the sea.. There is Soooo much more to a cleric than just healing.... [/QUOTE]
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