Leatherhead
Possibly a Idiot.
As a DM, I would rather have magic item shops in my games.
For one thing, it makes more sense than having just the right item for every player in a treasure horde. After the third halfling sized magic full plate, elven chain mail, orcish doubleaxe, and large sized magic robe, it gets just a little hard to suspend your disbelief.
Magic item shops also conveniently take care of all those outdated magic items the PC's have around, without having to destroy them or rely on the old "thief's come and take your stuff in the night" handwaving. Because we all know how aggravating it is to have your hard earned stuff taken away from you.
Having "powerful" characters anchored to a location helps the places survivability quite a bit. How exactly town filled with common dwarves out in the wilds survive against all the nasty monsters anyway? Well they have Thunderhammer, the journeyman runesmith, helping them set up wards and outfitting the guards on contract.
But of course, people will disagree with me.
For one thing, it makes more sense than having just the right item for every player in a treasure horde. After the third halfling sized magic full plate, elven chain mail, orcish doubleaxe, and large sized magic robe, it gets just a little hard to suspend your disbelief.
Magic item shops also conveniently take care of all those outdated magic items the PC's have around, without having to destroy them or rely on the old "thief's come and take your stuff in the night" handwaving. Because we all know how aggravating it is to have your hard earned stuff taken away from you.
Having "powerful" characters anchored to a location helps the places survivability quite a bit. How exactly town filled with common dwarves out in the wilds survive against all the nasty monsters anyway? Well they have Thunderhammer, the journeyman runesmith, helping them set up wards and outfitting the guards on contract.
But of course, people will disagree with me.