Asmor said:I really like the idea of the PCs being poor and really having to scrounge for niceties. I'm not, however, quite so interested in a low-magic game, so just giving them 1/10th the money or whatever isn't going to cut it.
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I considered just giving them magic items (and don't have a problem with it), but the issue with that is how do I prevent them from selling them? That +1 dagger sure is swell at level 4, but when they find the +2 short sword, it's a no brainer to sell it...
I could say that there's no market for magic items... But that's hardly realistic.
Basically, you want the PC's to have the magic items, but hardly have any money. In order to prevent them having any money, you need a way to remove the ability to sell any magic items they don't have a use for anymore.
Idea 1) Don't let them find treasure at an encounter, but let them earn it through a high powered employer (king, nobleman, head of church etc.). Instead of getting extra items, they can trade their magic items for better ones, once they completed the job they were sent out to do. This way you restrict the flow of magic items, and if they sell one, they can't get upgrades anymore. (This can even give an interesting plot hook: let one of the magic items get stolen or otherwise lost en let them retrieve it.) You can gradually add other items for the party to use, just make sure that at least one member of the party has a use for it or that they can't sell it (make them heirlooms or something).
Idea 2) Once they've gotten that +2 short sword and don't need the +1 dagger anymore, make the obsolete item a plot device. The court's wizard needs a magical dagger in order to defend the kingdom from being invaded, and is far away at the frontline to fend off the invading hordes. It's the job of the party to bring the dagger to the wizard, and of course the enemy sends some raiding parties to prevent the party of reaching the wizard.
I think you can figure out what my line of thought here is. Just use your imagination to prevent them of selling of useless items, and they will stay 'poor' as long as you want them to.