Jacob
Explorer
I've recently hit a snag in the monster creation process of a Bebilith, and I was hoping this wonderful forum could help me out a bit. The Bebilith will be of 34 HD, the max a 17th Lvl Cleric can summon via Gate. All material to be used must be from the d20srd, since I'm confining myself as such (Epic Rules progression being followed). What's really stumped me was the Rend Armor ability of the creature...
Other than that, any other tips you may have for making this Demon a beast would be helpful. Besides the Boon/Bane of Huge to Gargantuan (again, 34 HD), I can allot 5 stat bonuses and 7 feats as I please. Thinking Constitution would be best, considering the low AC it would have, and the Epic Feats Overwhelming/Devastating Critical for the claws. Have a better idea? Game will be happening this Sunday, and while they may not face the beast that day, I at least want to be prepared for it. They will likely hate me for this, but as it goes.
Now, that damage is the equivalent of a Bite (2d6+9) getting a Critical Hit upon a foe. As such, I have made the assumption that it increased with size when the Bebilith becomes Gargantuan (Bite 3d6+STR, Rend 6d6+[STR*2]). That...seems a little high. Also, should I take Improved Natural Attack (I would be foolish not to), the Bite would become 4d6+STR, making the Rend 8d6+(STR*2). However, this is all if the Rend Armor damage grows with the creature, and if it's really based upon the Bite as it looks like rather than the Claws which cause the damage to begin with (2d4+4 base claw damage). By comparison, the epic monster Brachyurus has a Savage ability...Rend Armor (Ex)
If a bebilith hits with both claw attacks, it pulls apart any armor worn by its foe. This attack deals 4d6+18 points of damage to the opponent’s armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check.
That damage is calculated by the Bite (3d6+5), which means Savage acts like a x5 Crit. Surely that damage doesn't grow along with the natural attacks upon size increase? A base Brachyurus is large, with plenty of room to grow to Colossal. That would be one heck of a damage output if I followed the rule I've gone with the Bebilith thus far. Your thoughts?Savage (Ex)
If a brachyurus successfully trips an opponent, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 15d6+25 points of damage. If an opponent goes prone for any reason in an area a brachyurus threatens, the brachyurus can also savage the victim as a free action (treat as the brachyurus’s attack of opportunity for the round), even though it had nothing to do with tripping the foe.
Other than that, any other tips you may have for making this Demon a beast would be helpful. Besides the Boon/Bane of Huge to Gargantuan (again, 34 HD), I can allot 5 stat bonuses and 7 feats as I please. Thinking Constitution would be best, considering the low AC it would have, and the Epic Feats Overwhelming/Devastating Critical for the claws. Have a better idea? Game will be happening this Sunday, and while they may not face the beast that day, I at least want to be prepared for it. They will likely hate me for this, but as it goes.