In my most recent session of the MWP DragonLance campaign (modules) I am running, the PCs entered a chamber in Sla-Mori that contained 52 zombies. What I thought would be a cool, Dawn of the Dead style tension fest turned out to be a snoozer while the PCs moved them down 5 or so per round among them, with me rolling dice just to see if the zombies critted (and therefore hit). The wizard didn't even bother to contribute because while a fireball would have taken out a bunch of them, it was a waste of a spell.
Part of the problem was the layout (it is a long hall with no exits and the zombies attack once the PCs enter, so they basically form a wall and go). But the battlefield was only part of the problem. Part of it was likely my DMing, and part of it was certainly the system.
How do you make a big fight with lots of (relatively) weak adversaries interesting?
[insert obligatory contentious 4th Edition statement here to generate responses]
Part of the problem was the layout (it is a long hall with no exits and the zombies attack once the PCs enter, so they basically form a wall and go). But the battlefield was only part of the problem. Part of it was likely my DMing, and part of it was certainly the system.
How do you make a big fight with lots of (relatively) weak adversaries interesting?
[insert obligatory contentious 4th Edition statement here to generate responses]