Incredibly long story short, I'm looking for opinions. I'm using the Bloodlines concept from UA in my next low/no-magic campaign. Each player will be required to take a bloodline that corresponds to one of the four major elements (fire, wind, water, earth), which they gain through a draconic parentage. However, I felt the bloodlines, as-written, were extremely subpar. So, I've made my own bloodlines, and I'd like some honest feedback on whether they seem acceptably balanced or not.
A few notes before you take a look at them:
-"SLA" is a slot for a supernatural ability linked to that element that I have yet to determine.
-Dragon Sense is an ability that allows the characters to sense the presence of other nearby creatures with similar bloodlines.
-There were originally going to be 3 levels of Dragon Sense, but I'm considering dropping the third level in each bloodline for a tremorsense-esque type ability that functions within each element.
-Each element corrisponds with a different ability score. Currently, that is Fire:Cha, Water:Str, Earth:Con, Wind: Dex.
[sblock=Fire Bloodline*]1. Fire Manipulation
2. +2 Diplomacy
3. Dragon Sense
4. +1 Cha
5. Fire Resistance +5
6. SLA
7. +2 Bluff
8.
9. Dragon Sense
10. Fire Resistance +10
11. SLA
12. +1 Cha
13. +2 Intimidate
14.
15. Dragon Sense
16. SLA
17. Fire Immunity
18. +1 Cha
19.
20. SLA
*I have yet to figure out what I want to do with the slots that would normally grant some sort of AC bonus. Flavor-wise, extra AC just doesn't seem to fit a Fire bloodline, so I'm a little stumped at the moment.[/sblock]
[sblock=Water Bloodline]1. Water Manipulation
2. +2 Jump
3. Dragon Sense
4. +1 Str
5. Water/Cold Resistance +5
6. SLA
7. +2 Climb
8. +1 Deflection Bonus
9. Dragon Sense
10. Water/Cold Resistance +10
11. SLA
12. +1 Str
13. +2 Swim
14. +1 Deflection Bonus
15. Dragon Sense
16. SLA
17. Water/Cold Immunity
18. +1 Str
19. +1 Deflection Bonus
20. SLA[/sblock]
[sblock=Earth Bloodline]1. Earth Manipulation
2. +2 Concentration
3. Dragon Sense
4. +1 Con
5. Earth/Acid Resistance +5
6. SLA
7. +4 Concentration
8. +1 Natural Armor
9. Dragon Sense
10. Earth/Acid Resistance +10
11. SLA
12. +1 Con
13. DR 1/-
14. +1 Natural Armor
15. Dragon Sense
16. SLA
17. Earth/Acid Immunity
18. +1 Con
19. DR 2/-
20. SLA[/sblock]
[sblock=Wind Bloodline]1. Wind Manipulation
2. +2 Balance
3. Dragon Sense
4. +1 Dex
5. Sonic/Wind Resistence +5
6. SLA
7. +2 Tumble
8. +1 Dodge Bonus
9. Dragon Sense
10. Sonic/Wind Resistence +10
11. SLA
12. +1 Dex
13. +2 Move Silently
14. +1 Dodge Bonus
15. Dragon Sense
16. SLA
17. Sonic/Wind Immunity
18. +1 Dex
19. +1 Dodge Bonus
20. SLA[/sblock]
If you have any questions, feel free to ask. But please, any detailed critiques are appreciated. Good or bad, it doesn't matter, I just need to know if these appear balanced, or if I need to change anything, or even any suggestions.
A few notes before you take a look at them:
-"SLA" is a slot for a supernatural ability linked to that element that I have yet to determine.
-Dragon Sense is an ability that allows the characters to sense the presence of other nearby creatures with similar bloodlines.
-There were originally going to be 3 levels of Dragon Sense, but I'm considering dropping the third level in each bloodline for a tremorsense-esque type ability that functions within each element.
-Each element corrisponds with a different ability score. Currently, that is Fire:Cha, Water:Str, Earth:Con, Wind: Dex.
[sblock=Fire Bloodline*]1. Fire Manipulation
2. +2 Diplomacy
3. Dragon Sense
4. +1 Cha
5. Fire Resistance +5
6. SLA
7. +2 Bluff
8.
9. Dragon Sense
10. Fire Resistance +10
11. SLA
12. +1 Cha
13. +2 Intimidate
14.
15. Dragon Sense
16. SLA
17. Fire Immunity
18. +1 Cha
19.
20. SLA
*I have yet to figure out what I want to do with the slots that would normally grant some sort of AC bonus. Flavor-wise, extra AC just doesn't seem to fit a Fire bloodline, so I'm a little stumped at the moment.[/sblock]
[sblock=Water Bloodline]1. Water Manipulation
2. +2 Jump
3. Dragon Sense
4. +1 Str
5. Water/Cold Resistance +5
6. SLA
7. +2 Climb
8. +1 Deflection Bonus
9. Dragon Sense
10. Water/Cold Resistance +10
11. SLA
12. +1 Str
13. +2 Swim
14. +1 Deflection Bonus
15. Dragon Sense
16. SLA
17. Water/Cold Immunity
18. +1 Str
19. +1 Deflection Bonus
20. SLA[/sblock]
[sblock=Earth Bloodline]1. Earth Manipulation
2. +2 Concentration
3. Dragon Sense
4. +1 Con
5. Earth/Acid Resistance +5
6. SLA
7. +4 Concentration
8. +1 Natural Armor
9. Dragon Sense
10. Earth/Acid Resistance +10
11. SLA
12. +1 Con
13. DR 1/-
14. +1 Natural Armor
15. Dragon Sense
16. SLA
17. Earth/Acid Immunity
18. +1 Con
19. DR 2/-
20. SLA[/sblock]
[sblock=Wind Bloodline]1. Wind Manipulation
2. +2 Balance
3. Dragon Sense
4. +1 Dex
5. Sonic/Wind Resistence +5
6. SLA
7. +2 Tumble
8. +1 Dodge Bonus
9. Dragon Sense
10. Sonic/Wind Resistence +10
11. SLA
12. +1 Dex
13. +2 Move Silently
14. +1 Dodge Bonus
15. Dragon Sense
16. SLA
17. Sonic/Wind Immunity
18. +1 Dex
19. +1 Dodge Bonus
20. SLA[/sblock]
If you have any questions, feel free to ask. But please, any detailed critiques are appreciated. Good or bad, it doesn't matter, I just need to know if these appear balanced, or if I need to change anything, or even any suggestions.