jamesmanhattan
Explorer
I put together this list of things to make encounters more interesting that just fight 5 monsters. There was an old forum post here on avoiding "the grind". I hope this is a good start to fixing that.
How do you encourage movement into a room instead of a fight in a doorway?
I put them all into a Word document.
http://files.meetup.com/47098/Complications - Dungeon article 1.docxhttp://files.meetup.com/47098/Complications - Dungeon article 1.docfiles.meetup.com/47098/Complications%20-...
24 complications for encounters (in no particular order)
1 skirmish rooms
2 moving hazard
3 spring up in back
4 run for something
5 dangerous hazard
6 usable attack object
7 hard to cross divider
8 split the party
9 boost area
10 change in elevation
11 control box
12 disable a trap
13 superior cover
14 pull/push
15 Forceful abduction
16 stop the destruction
17 spawning
18 innocent in danger/hostage
19 bait
20 don’t stand still
21 slowly worse
22 surprise
23 accomplish in time/in place
24 special movement feature
How do you encourage movement into a room instead of a fight in a doorway?
I put them all into a Word document.
http://files.meetup.com/47098/Complications - Dungeon article 1.docxhttp://files.meetup.com/47098/Complications - Dungeon article 1.docfiles.meetup.com/47098/Complications%20-...
24 complications for encounters (in no particular order)
1 skirmish rooms
2 moving hazard
3 spring up in back
4 run for something
5 dangerous hazard
6 usable attack object
7 hard to cross divider
8 split the party
9 boost area
10 change in elevation
11 control box
12 disable a trap
13 superior cover
14 pull/push
15 Forceful abduction
16 stop the destruction
17 spawning
18 innocent in danger/hostage
19 bait
20 don’t stand still
21 slowly worse
22 surprise
23 accomplish in time/in place
24 special movement feature