Garthanos
Arcadian Knight
A recent thread brought me back to thinking about a custom magic system I designed back in 1e land where mages had similar hit points to other battle capable characters but in their role as ranged back line combatant they spent hit points as an aspect of using their power.
In 4e we come from a fare different starting point but I would still like to see if I could leverage that feel where there is a price to pay for power.
4e already has certain powers with after maths like the Malediction Invokers and bloodclaw weapons that let you spend hit points towards gaining beneficial boost on attacks and even the Blood mage paragon path (Bolstering Blood only affects Wizard Encounter Powers).
I seem to recall a theme which lets you spend a healing surge for a magical power effect not remembering which one.
But these feel I don't know sprinkled around I am considering making it feel more ubiquitous for a particular campaign and not sure about how best to do it.
In 4e we come from a fare different starting point but I would still like to see if I could leverage that feel where there is a price to pay for power.
4e already has certain powers with after maths like the Malediction Invokers and bloodclaw weapons that let you spend hit points towards gaining beneficial boost on attacks and even the Blood mage paragon path (Bolstering Blood only affects Wizard Encounter Powers).
I seem to recall a theme which lets you spend a healing surge for a magical power effect not remembering which one.
But these feel I don't know sprinkled around I am considering making it feel more ubiquitous for a particular campaign and not sure about how best to do it.