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Making magic feel "Dangerous"
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<blockquote data-quote="Garthanos" data-source="post: 7530056" data-attributes="member: 82504"><p>Depletion of hit points make everything else around them feel more dangerous AND yet they also take something which is incredibly erratic in real life human response to injury and make it valuably predictable for game play. You may be right about DM workload when you are trying for mysterious. However In effect spell casting which damages the caster even if its 1, d2, d4,d6,d8 hp is Dangerous in D&D land. That was actually my first incarnation of the idea in 1e land... I gave wizards the same hit points as cleric but depleted them when they channelled arcane power. Is it thrice fold returns adding up a tally which eventually snaps back, or is actually taking internal psychic or even physical mana burn. (Tend to be much the same). Its also reasonable to declare the damage temporary or non-deadly damage and allow casters to ahem knock themselves out.</p><p></p><p>I don't think it takes a bunch of DM adjudication for D&D danger although yes at some level it is still somewhat predictable and less mysterious than it might be with a lot of DM management (there are games which center around wizards like Ars Magica and a few others and they can afford more DM hand work in my opinion than D&D) .</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7530056, member: 82504"] Depletion of hit points make everything else around them feel more dangerous AND yet they also take something which is incredibly erratic in real life human response to injury and make it valuably predictable for game play. You may be right about DM workload when you are trying for mysterious. However In effect spell casting which damages the caster even if its 1, d2, d4,d6,d8 hp is Dangerous in D&D land. That was actually my first incarnation of the idea in 1e land... I gave wizards the same hit points as cleric but depleted them when they channelled arcane power. Is it thrice fold returns adding up a tally which eventually snaps back, or is actually taking internal psychic or even physical mana burn. (Tend to be much the same). Its also reasonable to declare the damage temporary or non-deadly damage and allow casters to ahem knock themselves out. I don't think it takes a bunch of DM adjudication for D&D danger although yes at some level it is still somewhat predictable and less mysterious than it might be with a lot of DM management (there are games which center around wizards like Ars Magica and a few others and they can afford more DM hand work in my opinion than D&D) . [/QUOTE]
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Making magic feel "Dangerous"
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