Generally I'm not a big fan of reach weapons in 4e...at least not until you get the Polearm Gamble feat. With that feat, reach weapons get back some of their old glory.
I want to move the feat to the heroic level so a reach weapon fighter becomes more viable at low levels, and retweak the balance to make it work. Here's what I have.
Polearm Gamble (heroic):
Normal text with the following change: You can make an opportunity attack, at a -4 penalty.
11th level: Remove the penalty to the opportunity attack.
What do you think, is the balance about right, is the penalty too strong, too weak?
I want to move the feat to the heroic level so a reach weapon fighter becomes more viable at low levels, and retweak the balance to make it work. Here's what I have.
Polearm Gamble (heroic):
Normal text with the following change: You can make an opportunity attack, at a -4 penalty.
11th level: Remove the penalty to the opportunity attack.
What do you think, is the balance about right, is the penalty too strong, too weak?