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A few of my friends and I are looking into publishing some adventures. Something we're very interested in is creating sandbox/location oriented adventures. I've seen a lot of people on these forums post about what they want to see in adventures like this, so I'm looking for thoughts on what you would expect to find/want to see in such an adventure.
This wouldn't be intended as a sandbox for a whole campaign, but rather a sandbox adventure location that could be used for a single session or many. It would generally be aimed at a range of 3 or 4 levels (eg levels 5-8).
The approach we're looking at right now is to flesh out an interesting location/scenario, making sure there are enough interesting things going on to make it fun and dynamic. This would include both interesting places and interesting people, at times involving political or social dynamics.
We would also include a short one or two session "scripted" adventure that could be used on its own for a one-off adventure, used to introduce the location and its dynamics for future play, or scrapped entirely in favor of diving right into the sandbox elements.
Possible locations we've discussed would be a small town built on top of the ancient burial grounds of necromantic nobility, a village deep in the woods that is the site of a slow-burning battle between a demon and a protector spirit, and an archipelago filled with the ships of an ancient undead fleet. The adventures would detail these locations, their NPCs and dangers, and like I said would include a short scripted intro along with a number of plot hooks and suggestions on possible objectives/story arcs.
Those of you who want sandbox/location oriented adventures: does this sound like something you would want? What would you like to see different? Please let me know!
This wouldn't be intended as a sandbox for a whole campaign, but rather a sandbox adventure location that could be used for a single session or many. It would generally be aimed at a range of 3 or 4 levels (eg levels 5-8).
The approach we're looking at right now is to flesh out an interesting location/scenario, making sure there are enough interesting things going on to make it fun and dynamic. This would include both interesting places and interesting people, at times involving political or social dynamics.
We would also include a short one or two session "scripted" adventure that could be used on its own for a one-off adventure, used to introduce the location and its dynamics for future play, or scrapped entirely in favor of diving right into the sandbox elements.
Possible locations we've discussed would be a small town built on top of the ancient burial grounds of necromantic nobility, a village deep in the woods that is the site of a slow-burning battle between a demon and a protector spirit, and an archipelago filled with the ships of an ancient undead fleet. The adventures would detail these locations, their NPCs and dangers, and like I said would include a short scripted intro along with a number of plot hooks and suggestions on possible objectives/story arcs.
Those of you who want sandbox/location oriented adventures: does this sound like something you would want? What would you like to see different? Please let me know!