Making your own power cards

Siberys

Adventurer
Adding fields is more time-intensive and complicated, and requires modifying the style document, not the game document.

For Magic Item symbols, I can just add them to the program the same way I add new range icons. In fact, since magic items don't need a range field (often having several powers with different ranges), you can just use the field you'd normally use for range to display the magic item icon.

Do you have some of the icons, sans flashy background? I could put those in the system real easy.
 

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Siberys

Adventurer
(photo)shop, though you needn't necessarily use that program.

Doesn't matter, though; I found a place that had 'em; I just need to hack together some images of the right size.
 

DennisB

First Post
again, glad i could help with this project of yours. and what is the codes to bring up the magic item symbols?

Also, is there any way you can take the decks i finish and set it up so anyone can download them anytime they want?
 
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Siberys

Adventurer
oh, yeah; forgot about the codes;

[sblock]
Code:
symbol:
	code: -
	image: slot_arm.png
symbol:
	code: =
	image: slot_armor.png
symbol:
	code: [
	image: slot_consumable.png
symbol:
	code: ]
	image: slot_feet.png
symbol:
	code: (backslash)
	image: slot_hand.png
symbol:
	code: ;
	image: slot_head.png
symbol:
	code: '
	image: slot_holysymbol.png
symbol:
	code: ,
	image: slot_neck.png
symbol:
	code: .
	image: slot_orb.png
symbol:
	code: /
	image: slot_potion.png
symbol:
	code: _
	image: slot_ring.png
symbol:
	code: +
	image: slot_rod.png
symbol:
	code: {
	image: slot_staff.png
symbol:
	code: }
	image: slot_waist.png
symbol:
	code: |
	image: slot_wand.png
symbol:
	code: :
	image: slot_weapon.png
symbol:
	code: "
	image: slot_wonderous.png
[/sblock]

As for the decks, sure. e-mail 'em to me and I'll set it up.
 
Last edited:


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