Coldan Ciandra (CR 1) (0 XP)
Male human
knight 1
LG Medium humanoid
Init +0;
Senses Listen +0, Spot +0
Languages Common
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AC 18, touch 10, flat-footed 18; +5 armor, +3 shield; Shield Specialization
hp 14 (1 HD)
Fort +2,
Ref +0,
Will +2
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Spd 20 ft. (30 ft. base)
Melee longsword +4 (1d8+3/19-20) or
Melee morningstar +4 (1d8+3) or
Melee dagger +4 (1d4+3/19-20) or
Ranged shortbow +1 (1d6/x3)
Base Atk +1;
Grp +4
Special Actions knight's challenge 3/d (fighting challenge +1), leadership performance 2/d (courage +1)
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Abilities Str 16, Dex 10, Con 14, Int 10, Wis 10, Cha 16
SQ knight's code
Feats Leadership Performance, Shield Specialization (heavy), Bearer of the Coal Tongue
B
Skills Diplomacy +4, Knowledge (nobility & royalty) +2, Perform (oratory) +7, Ride +4
Possessions longsword, morningstar, dagger, shortbow with 20 arrows; chainmail, heavy steel shield; backpack, bedroll, rope, waterskin, whetstone; 9 gp, 8 sp, 8 cp; 93 lbs (medium load)
Affiliations Gate Pass Military (Former Ragasian Military)
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Knight's Challenge Coldan uses the force of his fighting spirit to manipulate foes. Even if Coldan lacks a shared language with the foe, the challenge can be issues. The following challenges can be issued:
- Fighting Challenge +1 (Ex): As a swift action, Coldan can issue this challenge against a single opponent. If the opponent has a Int of 5 or more, a language of some sort, and a CR greater than or equal to Coldan's level, he gains a +1 morale bonus on Will saves and attack and damage rolls against the target. The ability lasts 8 rounds. If applied against a non-valid target, the ability is wasted. If the opponent drops Coldan to 0 or fewer hit points, Coldan losses 2 uses of his knight's challenge. If the duration expires, Coldan can choose another target only if the first is inactive.
Leadership Performance Coldan can inspire others to greatness.
- Courage +1 (Ex): By giving a rousing minute-long speech before combat, if combat begins within the next hour, all allies gain a +1 morale bonus on saving throws vs. charm and fear effects, and a +1 morale bonus on attack and damage rolls. This ability lasts for 5 rounds once combat is engaged.
Shield Specialization (heavy) +1 AC with heavy shields.
Bearer of the Coal Tongue Perform is a class skill. +1 leadership performance per day.
[sblock=Advancement]
L1->Knight 1 HP 14 (1d12+2) SP: 12 (2x4+1x4)
Skills: Diplomacy +2cc, Knowledge (nobility & royalty) +2, Perform (oratory) +4, Ride +4
Abilities: Str 16 (10 pts), Dex 10 (2 pts), Con 14 (6 pts), Int 10 (2 pts), Wis 10 (2 pts), Cha 16 (10 pts)
Feats: Shield Specialization (heavy), Leadership Performance [human bonus], Bearer of the Coal Tongue [affiliation bonus]
Other: [/sblock][sblock=Tracking]Start:
- XP
- Gold
- Possessions
- Staring Possessions: longsword, morningstar, dagger, shortbow with 20 arrows; chainmail, heavy steel shield; backpack, bedroll, rope, waterskin, whetstone;
[/sblock]
Background
Morrus used to be a shining beacon of light and justice in the world. Or, that is what the people of Morrus would tell you. Her neighbors---they may have had a different story. But the story now is that of the Empire, and how they crushed her mighty armies with cunning and magic, destroying the Morrusian legacy and leaving it in shambles.
Though he conquered Morrus utterly, Emperor Coaltongue was no fool, and allowed the Morrus military to remain---if in a more controlled form. Thus, they knightly orders remained, if now headed by Ragasian loyalists. Thus, Coldan Ciandra was raised into this new Morrusian order, a proud but now tarnished position of Knight of Morrus.
Coldan was very loyal to the cause of Morrus, but more so to the ideal of knighthood. He was valiant on the battlefield, though inexperienced, and received training that may have one day lead him to command forces of Knights. He campaigned in many skirmishes for the Empire, earning a reputation as a strong-up and comer by the Empire's neighbors. A name to be wary of, for it might have been destined for greatness.
But, then there was the betrayal.
It is unclear exactly what happened. Some say there was a group of resistance fighters that forced Coldan into a compromising position, forcing him to betray his cause. Some say his Ragasian commanders gave him orders that he could not fulfill. Some say that he was a drunkard even then, and performed some action that couldn't be taken back. All that is known is that he betrayed and was betrayed by his former allies and rulers, was stripped of his honor and position, and forced into exile.
Unwanted by Ragasia, tainted by that association to its neighbors, stripped of purpose, a broken Coldan found himself in Gate Pass. Known to take up drink in his sullen moods, he wallowed in town for most of year, scraping by on what money he had hidden away during his years in Morrus. A few months ago, at the bottom of the bottle, he looked at himself in the mirror and was disgusted by what he saw. He vowed then and there to find a new purpose in his life, to find *something* to fill the void in his life.
Coldan now finds himself a member of the Gate Pass militia. Some of his natural talent still remains, and he still follows the Code, even if the Code will not have him. But do his superiors really trust him, or are they use using him for his Ragasian knowledge? Does he even care if he is being used since he is using them for his own sense of worth? These are the questions that plague him in the dark times at night when the call to drink is hardest. But somehow, he preservers.
Appearance and Personality
Coldan is a hale bulwark of a man, built like a brick-house oven. He has a haunted appearance about him, with bags under his eyes and constantly unattended hair and stubble. But those blue-grey eyes have a fierceness of purpose about them, and when he talks, his voice is strong and tends to bring the most out of people.
Coldan is a mess of contradictions. He is a man of honor and principles have have seen those principles betrayed and honor violated. He seeks the betterment of his fellows, but has had that trust betrayed many times. His recovering additions also plague him. He is a man that when he acts, he is decisive and bold, but getting him to act requires getting past the scabs of his defensiveness.
Thoughts on the other PCs
TBD
Role
Coldan is a melee role, aggro specifically. He's LG, but a sour form of it, and unhappy with his life. He'd take any chance to take a cause that feels right to him, just to fill that void in him. Right now, I see his as staying knight, but who knows?
Tactics
Get into the front of the fight and protect the weaker party members.