My preference is for WotC to try a Magic: the Gathering style mana system. You might start the day with X mana based on your level, and you can never have more than that amount. Each spell costs just 1 or 2 mana, but you can spend an action to recharge your mana. So the tempo of the wizard would be "spell, spell, recharge, spell, recharge, spell, etc."
My preference is for WotC to try a Magic: the Gathering style mana system. You might start the day with X mana based on your level, and you can never have more than that amount. Each spell costs just 1 or 2 mana, but you can spend an action to recharge your mana. So the tempo of the wizard would be "spell, spell, recharge, spell, recharge, spell, etc."
I always thought M:tG to be already a lot like D&D's Vancian system.
You have a deck of cards you have access to (Spellbook), but you can only cast from a limited amount that you draw to your hand (memorization) and when you cast a version of a spell it goes to the graveyard and you can't cast it anymore (fire-and-forget), unless you have another card with that same spell in your hand (same spell memorized multiple times).
What D&D doesn't have is the need for the caster to build mana before casting his memorized spells. In M:tG it creates a pace for the game, and you could add it to the Vancian system to also create a pace for spellcasters in D&D.
BTW how boring would M:tG be if you could cast any spell from your deck, as many times as you wanted, whenever you wanted, as long you had enough mana to?
Should we have spell points at some point? Yes. Not because it will pull in WoWers, but because it's simpler and more balanced.