pming
Legend
Hiya!
I'm one for the old "tough kittens, bub!" type of DM's, so they'd be screwed in my game...then again, my players are smart/experienced enough to know to keep at least two copies of the map/information on separate PC's to avoid just this type of problem
But if a Player asked "How much of the map can I remember?" or something similar, I'd let the group make Investigation rolls. The DC would probably be 12, depending on how often the PLAYERS asked about stuff when drawing the map. Every 20 gives that player another 'bonus' roll. Every 1 removes a 20 or the next highest roll. The more successes, the more info I would give them. More bad rolls, and I give them bad info. So, effectively, they can 'redraw' the map or parts of it.
Oh, forgot to mention that, I almost NEVER "give" the players a map...even when the adventure says they get one. I love the Exploration aspect of the game, as do my players, so mapping is kind of a 'thing'.
^_^
Paul L. Ming
I'm one for the old "tough kittens, bub!" type of DM's, so they'd be screwed in my game...then again, my players are smart/experienced enough to know to keep at least two copies of the map/information on separate PC's to avoid just this type of problem
But if a Player asked "How much of the map can I remember?" or something similar, I'd let the group make Investigation rolls. The DC would probably be 12, depending on how often the PLAYERS asked about stuff when drawing the map. Every 20 gives that player another 'bonus' roll. Every 1 removes a 20 or the next highest roll. The more successes, the more info I would give them. More bad rolls, and I give them bad info. So, effectively, they can 'redraw' the map or parts of it.
Oh, forgot to mention that, I almost NEVER "give" the players a map...even when the adventure says they get one. I love the Exploration aspect of the game, as do my players, so mapping is kind of a 'thing'.
^_^
Paul L. Ming