LostSoul
Adventurer
Re: Good idea
Hmmm, not really. Everything that you've got on your map is there (even more - things that you may have forgotten to put on your map exist, if you wing it), you just don't detail the nitty-gritty empty houses and streets that connect the important bits. If they do decide to go somewhere that you haven't detailed, well, that place ain't gonna be on your map either; you're in the same situation.
I played a lot of Star Wars. When I started I tried to draw maps of cities and Imperial complexes. I gave that up. It was just too much pointless work. Eventually, the PCs would ask, "Is there a weapon shop here?" or "I go to the computer store." No need for a map, just NPCs. (It was even easier in the "dungeons" of Star Wars - the Imperial complexes. If the PCs wanted to go to the computer centre, the barracks, the engineering bay, the hangar, the power core, the prison, whatever; I didn't have to detail any of it. Just ask for a couple Sneak rolls, and if they failed they'd run into some kind of encounter.)
Norm said:Though your method is ALOT easier, I find its more leading the players than giving them the control over how they handle the problem I have presented to them.
Hmmm, not really. Everything that you've got on your map is there (even more - things that you may have forgotten to put on your map exist, if you wing it), you just don't detail the nitty-gritty empty houses and streets that connect the important bits. If they do decide to go somewhere that you haven't detailed, well, that place ain't gonna be on your map either; you're in the same situation.
I played a lot of Star Wars. When I started I tried to draw maps of cities and Imperial complexes. I gave that up. It was just too much pointless work. Eventually, the PCs would ask, "Is there a weapon shop here?" or "I go to the computer store." No need for a map, just NPCs. (It was even easier in the "dungeons" of Star Wars - the Imperial complexes. If the PCs wanted to go to the computer centre, the barracks, the engineering bay, the hangar, the power core, the prison, whatever; I didn't have to detail any of it. Just ask for a couple Sneak rolls, and if they failed they'd run into some kind of encounter.)