Good/bad DM assertions aside, forever, not mentioned again, what are these heavy roleplaying drawbacks? I recently started DMing Eberron and I haven't come across these drawbacks. One of my players has the mark of healing, so it is relevant. Thanks!they carry a fairly heavy RP drawback though, any good dm will use this to their advantage.
Mark of Healing said:Whenever you use a healing power on an ally or use Heal to allow an ally to spend his or her second wind, that ally can also make a saving throw.
Astral Seal said:Until the end of your next turn, the target takes a –2 penalty to all defenses. The next ally who hits it before the end of your next turn regains hit points equal to 2 + your Charisma modifier.
Note that Mark of Healing says 'use a healing power on an ally', whereas Astral Seal clearly states that the target of the power is the enemy you're aiming it at.
Healer's Lore said:When you grant healing with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains.
Or we're just reading the wording to litererally. In the end, the power provides healing to an ally. Just because a particularly wording can be interpreted as requiring the ally to be the target specified in the power's target line, it doesn't have to be the intention. Is there really ever specifically cleared out: "Creatures affected by a power but not mentioned in the target line are not targets?" Or is this just something that falls too common sense to be decided?But they should be wrong here... as pointed out, the power states a different thing... if it was worded in this way: "if an ally is granted healing by one of your healing powers..." then of course it would work but here: no!