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Martial Arts Help Needed

suburbaknght

First Post
I am revising my early martial arts system for compatiability with Mongoose Publishing's Fighting Styles system (see Quintessential Fighter) in preperation for use with a game I am preparing to run. When finished, all OGL derivative mechanics will be open content and I will post the system to the board, but for now I need some help. If anyone with experience in the following martial arts would talk to me over AIM (preferred) or correspond via e-mail (acceptable) I would appreciate it.

I need help with the following martial arts. The particular style does not matter, and in fact, a broader variety would be preferred.

Boxing
Capoeira
Choy Li Fut (drunken boxing)
Ju-jistu/Judo
Karate (various Kempo styles preferred but any style acceptable)
Kenjitsu/Kendo
Krav Magda
Kung Fu (Shaolin preferred but any style acceptable)
Muay Thai
Tai Chi Chuan
Tae Kwon Do

Thank you in advance for your help. My e-mail address is first_wizard@hotmail.com if you want to set up a time to talk and my AIM SN is suburbaknght
 

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suburbaknght

First Post
I've been holding off purchasing Blood & Fists until it comes out in print. However, while I consider it a fine choice for regular d20 Modern games in which martial arts are simply one more tool in players' arsenal, I want something more detailed and comprehensive for a martial arts game.

The mongoose system has prerequistes and training times for each leve of ability, at the end of which a bonusis granted. It integrates the feats that define a style (i.e. Defensive Martial Arts, Combat Throw, Improved Combat Throw, Combat Expertise, Improved Disarm, and Unabalance Opponent are all key techniques in Aikido) in a way that I don't feel Blood and Fists really achieves.
 

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