Frostmarrow
First Post
A monk could be large - as in covering four squares. Dealing debiliating effects left and right. I'd love to see the monk a martial controller.
Any ideas?
The most monk-like abilities in the whole dang book is classified as striker or defender powers.Setting Sun: Striker or Defender (particularly the “throw opponent” maneuvers)
This says one issue much nicer than I would have put it. The controller's balancing factor is that he splats real easy. The strikers at my table go down easy; the controllers are made of tissue paper.jaldeen said:I think they would be doable, but the danger I see with the concept is making it a class durable enough in melee to survive melee, but still need a defender to stay alive. In other words such a class would need to have some kind of "glass jaw" feature built into it (probably Wizard starting hp, level-based hp, and healing surges). The question then becomes how to keep such a class alive long enough to be an effective controller.
The monk being a Ki Striker is a sure thing; I will put money on it.
I think the theoretical all-martial party would do just fine without a controller. It's better than forcing something odd just to fill the grid.