Apologies if this is old news, but I was flipping through Heroes of the Fallen Lands and just noticed that they list the class/build/role combos that are coming in Heroes of the Forgotten Kingdom, and one of the two new Ranger builds is a controller. About time!
I don't know. People have been clamoring for a 'controller feature', much like each other role has one - defenders mark (well, all except for the knight), leaders have minor action heals, and strikers have extra damage mechanics.I guess we'll see if the half damage on a miss on encounter powers is a controller schtick, or just a wizard thing. I suspect the latter. I'm not sure if this ranger build will be melee or range, but I think ranged archer controller would be too close to Seeker, so I see melee as more likely. They may even go for a redo of the beast ranger (since it rings the 2e/3e bell), which I can certainly see as more of a controller (just having the extra warm body is control enough sometimes). Who knows, maybe they'll learn from mistakes and even do it right this time.
I guess we'll see if the half damage on a miss on encounter powers is a controller schtick, or just a wizard thing. I suspect the latter. I'm not sure if this ranger build will be melee or range, but I think ranged archer controller would be too close to Seeker, so I see melee as more likely. They may even go for a redo of the beast ranger (since it rings the 2e/3e bell), which I can certainly see as more of a controller (just having the extra warm body is control enough sometimes). Who knows, maybe they'll learn from mistakes and even do it right this time.
Yes, this is pretty much why I think the inevitability feature will be isolated to wizards. I wouldn't mind being wrong...The only problem with such an update is the wizard's other, non-updated powers, which have no such bonuses yet, and the existing controllers: invokers, druids, psions, and seekers, since they don't have this feature yet.
I'm betting it will be ranged because the seeker isn't going to be in essentials in the immediate future.
Maybe controllers get something akin to 'inevitability': letting most their powers still do something on a miss. Wizards (or rather, Mages) have this ingrained in their encounter powers, but I could see them create class features for other Controller classes.
I'm betting it will be ranged because the seeker isn't going to be in essentials in the immediate future.
But seeker is in the game, and they have to think of the game as a whole. There was enough design space to make a fighter striker with the Slayer that didn't really overlap the Barbarian or Avenger. If they can make another ranged archer controller without overlapping the Seeker, I suppose its possible (and it would probably be better than Seeker, that shouldn't be too hard).
I can't imagine an essentiallized no-daily barbarian being all that much different to the slayer, and I see no issues with having an archer class controller: hell, the current ranger has a fair few powers that fit the role really well already, it's just that everyone ignores them for raw damage.