Baumi
Adventurer
I just flipped through the Martial Power and I think the new class Features are worth a good discussion...
General:
What I don't like about the class features is that they give you options on one hand (new features to choose) but limit's you power choices on the other, since the more Class features exist, the more powers are not written for yours.
Fighter:
For giving up your Fighter Weapon Talent you can get either Battlerager Vigor or Tempest Technique. Both new Features look very interesting but I worry about balance because you just have to give up a +1 Attack for either a virtual Damage Reduction (temp Hitpoints every time you are damaged) or a big upgrade to two weapon fighting.
Both try to lure you into lower armor, but both compare still (too?) good to the Fighter Weapon Talent if you ignore it. If you really go the lower armor path you seem to become more and more strikerlike which might be good or bad.
Ranger:
The Beast Mastery seems a very good and unique addition to the Ranger. But again there is a downside, there are only two new At-Wills and both are only for the Beast Master. Since Sure Strike sucks, the ranger could have needed a few new at-wills for every build. I cannot say if the Mastery is balanced or not since it is so different to the other features that I would have to play it first to see it's effect.
Rogue:
I don't see the Point in Ruthless Ruffian. I mean you get proficiency and can use your powers with two SIMPLE weapons (mace and club)! What's the advantage in that, especially since you might eventually want to use superior weapons where you have to take a light blade again? You also get +str damage on rattling attack but thats certainly fewer than the bonus from Brutal Scoundrel. Also what's the fluff difference between Ruthless Ruffian and Brutal Scoundrel?
I think the proficiencies and power use for mace and club would have been better handled with a feat..l
Warlord:
The class features seems very compareable to the one from the PHB and don't stand out. I think the difference between the "builds" depend more on the connected powers which I haven't read yet.
So what do you think?
General:
What I don't like about the class features is that they give you options on one hand (new features to choose) but limit's you power choices on the other, since the more Class features exist, the more powers are not written for yours.
Fighter:
For giving up your Fighter Weapon Talent you can get either Battlerager Vigor or Tempest Technique. Both new Features look very interesting but I worry about balance because you just have to give up a +1 Attack for either a virtual Damage Reduction (temp Hitpoints every time you are damaged) or a big upgrade to two weapon fighting.
Both try to lure you into lower armor, but both compare still (too?) good to the Fighter Weapon Talent if you ignore it. If you really go the lower armor path you seem to become more and more strikerlike which might be good or bad.
Ranger:
The Beast Mastery seems a very good and unique addition to the Ranger. But again there is a downside, there are only two new At-Wills and both are only for the Beast Master. Since Sure Strike sucks, the ranger could have needed a few new at-wills for every build. I cannot say if the Mastery is balanced or not since it is so different to the other features that I would have to play it first to see it's effect.
Rogue:
I don't see the Point in Ruthless Ruffian. I mean you get proficiency and can use your powers with two SIMPLE weapons (mace and club)! What's the advantage in that, especially since you might eventually want to use superior weapons where you have to take a light blade again? You also get +str damage on rattling attack but thats certainly fewer than the bonus from Brutal Scoundrel. Also what's the fluff difference between Ruthless Ruffian and Brutal Scoundrel?
I think the proficiencies and power use for mace and club would have been better handled with a feat..l
Warlord:
The class features seems very compareable to the one from the PHB and don't stand out. I think the difference between the "builds" depend more on the connected powers which I haven't read yet.
So what do you think?