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Martial Practice : Blood Demand
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7037377" data-attributes="member: 82106"><p>Oh, come now [MENTION=82504]Garthanos[/MENTION]! Do you begrudge me totally threadjacking just ONE of your threads? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Honestly, I'm not sure what concrete ideas I have there. I turned character build items into narrative currency in HoML, though there's still room for players to be in charge of that, so I guess one COULD do something. In 4e I'm not sure. Do away with the restriction on making stuff of only your level or less? Then PCs could make better stuff by spending more. Might be somewhat interesting. In terms of plot coupon... Well, maybe the interesting thing is just to make better plot coupons, which definitely we've all touched on at various points here. I think creating more flexible ritual/consumable 'stuff' goes in that direction. Then its a question of paying for it. Maybe one thing that could happen is a system of 'trade offs' when building an adventure. The GM gets X amount of XP to work with, but what if he grants the PCs a 'freeby' then he can spend more! This could work the other way too, if I decide I can pull out a potion of fire resistance, then the GM gets to have some resources too, so maybe the potion helps, for now, but things could get stickier later.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7037377, member: 82106"] Oh, come now [MENTION=82504]Garthanos[/MENTION]! Do you begrudge me totally threadjacking just ONE of your threads? ;) Honestly, I'm not sure what concrete ideas I have there. I turned character build items into narrative currency in HoML, though there's still room for players to be in charge of that, so I guess one COULD do something. In 4e I'm not sure. Do away with the restriction on making stuff of only your level or less? Then PCs could make better stuff by spending more. Might be somewhat interesting. In terms of plot coupon... Well, maybe the interesting thing is just to make better plot coupons, which definitely we've all touched on at various points here. I think creating more flexible ritual/consumable 'stuff' goes in that direction. Then its a question of paying for it. Maybe one thing that could happen is a system of 'trade offs' when building an adventure. The GM gets X amount of XP to work with, but what if he grants the PCs a 'freeby' then he can spend more! This could work the other way too, if I decide I can pull out a potion of fire resistance, then the GM gets to have some resources too, so maybe the potion helps, for now, but things could get stickier later. [/QUOTE]
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Martial Practice : Blood Demand
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