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General Tabletop Discussion
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Martial Practices how can we fix them, systematically?
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<blockquote data-quote="Tony Vargas" data-source="post: 7032477" data-attributes="member: 996"><p>I tried to mock traditional Vancian.</p><p></p><p> Yes, exactly. </p><p></p><p>I find it helps to think of a limitation like daily or encounter as a player resource rather than a IC resource. In character, the hero has his reasons for not 'just summoning some eagles and dropping the ring in a volcano,' and they're not "it's a daily and he already used it" - if those reasons aren't explained, well, it gets labeled 'Author Force.' There are many things that might affect whether magic works, and tracking them all objectively would be a nightmare for a DM. So, instead, you give the player an ability to manage when he does something awesome, a limited number of times, and imagine the fiction as necessary to explain it. So the player says "Not worth the Daily, they're only goblins, gank 'em with at-wills" but the character says "If I did, the Dark One would sense it, the risk is too grave - we must face this peril with but our wits and our swords."</p><p></p><p>Of course, I also think that kind of thing works better if you couch the limitation as Story and Scene rather than Daily and Encounter. More storytelly, less clock-punchey.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7032477, member: 996"] I tried to mock traditional Vancian. Yes, exactly. I find it helps to think of a limitation like daily or encounter as a player resource rather than a IC resource. In character, the hero has his reasons for not 'just summoning some eagles and dropping the ring in a volcano,' and they're not "it's a daily and he already used it" - if those reasons aren't explained, well, it gets labeled 'Author Force.' There are many things that might affect whether magic works, and tracking them all objectively would be a nightmare for a DM. So, instead, you give the player an ability to manage when he does something awesome, a limited number of times, and imagine the fiction as necessary to explain it. So the player says "Not worth the Daily, they're only goblins, gank 'em with at-wills" but the character says "If I did, the Dark One would sense it, the risk is too grave - we must face this peril with but our wits and our swords." Of course, I also think that kind of thing works better if you couch the limitation as Story and Scene rather than Daily and Encounter. More storytelly, less clock-punchey. [/QUOTE]
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