Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Martial Practices how can we fix them, systematically?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7032548" data-attributes="member: 82106"><p>But how do you do that? </p><p></p><p>I actually thought that 4e did a pretty good job of making it easy to narratively ignore the resource system. My example is always a fighter, where it works best, but it does work for other classes too. Your guy goes into battle, lets assume he's level 1. He has a daily, an encounter power, 2 at-wills, an AP, probably a theme power, and potentially racial stuff. His at-wills can range in effectiveness (depending on the dice) up to as good as some uses of an encounter power, and likewise encounter powers can easily rival a daily. On top of that you can toss an AP on top of anything and do basically a combo. You can also spin things like OAs and CC as part of another move. In other words, there's a lot of variability there in terms of what ACTUALLY happens narratively over a series of rounds. It is quite likely that it won't play out in that narrative as "one big honking attack every day, a couple of lesser ones per encounter, and a bunch of filler." </p><p></p><p>So the whole idea of daily as being a significant thing in world terms that characters perceive is rather hard to credit.</p><p></p><p>Its not quite as easy to pave over with a wizard who's powers each have very distinct effects, where creating a Flaming Sphere once a day isn't exactly narratively colorable as just tossing off another Icy Rays. At least 'magic' can be said to follow some fairly hard to fathom rules though, and most characters DO have a couple ways to accomplish similar things (IE Flame Burst and Fireball, different more in terms of how well it happened to work that time vs being distinct powers in the narrative). </p><p></p><p>Most classes fall somewhat in between, with various similar and narratively interchangeable ways to do their shtick, like healing someone for instance, or granting a bonus to an ally.</p><p></p><p>Finally, since 'story' and 'scene' are even LESS narratively based than day and encounter, what makes them more acceptable?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7032548, member: 82106"] But how do you do that? I actually thought that 4e did a pretty good job of making it easy to narratively ignore the resource system. My example is always a fighter, where it works best, but it does work for other classes too. Your guy goes into battle, lets assume he's level 1. He has a daily, an encounter power, 2 at-wills, an AP, probably a theme power, and potentially racial stuff. His at-wills can range in effectiveness (depending on the dice) up to as good as some uses of an encounter power, and likewise encounter powers can easily rival a daily. On top of that you can toss an AP on top of anything and do basically a combo. You can also spin things like OAs and CC as part of another move. In other words, there's a lot of variability there in terms of what ACTUALLY happens narratively over a series of rounds. It is quite likely that it won't play out in that narrative as "one big honking attack every day, a couple of lesser ones per encounter, and a bunch of filler." So the whole idea of daily as being a significant thing in world terms that characters perceive is rather hard to credit. Its not quite as easy to pave over with a wizard who's powers each have very distinct effects, where creating a Flaming Sphere once a day isn't exactly narratively colorable as just tossing off another Icy Rays. At least 'magic' can be said to follow some fairly hard to fathom rules though, and most characters DO have a couple ways to accomplish similar things (IE Flame Burst and Fireball, different more in terms of how well it happened to work that time vs being distinct powers in the narrative). Most classes fall somewhat in between, with various similar and narratively interchangeable ways to do their shtick, like healing someone for instance, or granting a bonus to an ally. Finally, since 'story' and 'scene' are even LESS narratively based than day and encounter, what makes them more acceptable? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Martial Practices how can we fix them, systematically?
Top