D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

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Hussar

Legend
Mmm... sounds a bit like to solve the problem that spellcasters have the edge over martial then let's make all martials spellcasters :D
Isn't that pretty much what 5e did? There's like what, 2 classes (maybe three if you squint) that don't actually cast spells at some point? Even many fighter subclasses get spells or spell like effects.

D&D has solved the divide by just making everyone a caster.

I haven't seen a straight up non-caster character in the game in so long I almost forget what it looks like.
 

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Clint_L

Legend
I just watched Across the Spider-Verse, and a lot of the stuff the various Spider-Folk do ought to be attainable by high-level martials. Leaping and swinging hundreds of feet in a single bound? Grabbing giant crumbling buildings and holding them for a moment so bystanders can escape? Throwing vehicles as weapons? Instinctively dodging deadly beams?

If there's a monster flying overhead, the high-level fighter should just be able to, y'know, get to it. And likewise, flyers shouldn't be able to attack from more than 60 ft away.
This is not the D&D game I want to play. Why not just play a superhero game if that's your thing?

Conan isn't awesome because he can throw cars and leap hundreds of feet.
 

Yaarel

🇮🇱He-Mage
Isn't that pretty much what 5e did? There's like what, 2 classes (maybe three if you squint) that don't actually cast spells at some point? Even many fighter subclasses get spells or spell like effects.
I like the 4e solution. All classes use "powers" − but flavor them differently.

So Arcane classes and Martial classes really are mechanically equal − but still feel quite different from each other.
 




Clint_L

Legend
The problem is, Conan is effectively Black Widow in the Avengers.
Are high level martials really struggling to succeed, though? I know that’s the ongoing thesis that a few posters push in a gazillion threads, but I don’t see it.

Conan certainly had no trouble handling the archmages of his world. The Goku fantasy belongs in another game. It’s not D&D. And it is not happening in OneD&D; we already basically know what fighters will look like: 5e.
 

Horwath

Legend
i think part of the answer lies in making skills not be so impotent, especially by letting them accomplish beyond mundane actions with skills at higher levels, just remember to balance the checks so everything isn't all riding on a single d20 roll, my preferred idea is the 'X successes before Y failures' method of rolling skill checks, going more for consistency of checks than a single sky-high roll.
or you can use 3d6 instead of d20?
 


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