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MARVEL UNIVERSE RPG system : Persona user/summoned weapons help

Maverick Hunter

First Post
So I was invited to a marvel universe game and I wanted to make a
who uses summoned companions of an element to fight and can
construct their own weapons . I went over the abilities and went with mastery
elements as that looked to be the right thing to choose along side construct/make object.
My question is: I want to make it so that when im using A specific summon say judgment(tarot card based)
I can gain power over light and dark so in theory I can cloak myself by manipulating light
or move through shadows from place to place. would that be possible with 40w?

(the main idea was a character that can use only two elements at a time and they are locked
to a persona and weapon combo )

the character is shaping up to look like they are going to be the leader of the group
and I'd rather not be a busted mess but I don't want to be horrible underpowered as
hitter on the team. the flaws for the character are. haunted past, deadly enemies,
physiological damage( when ever they use the persona's to fight they clash with what
the persona may be telling them to do as they are supposed to be a hero not the persona
which could be evil.
other basic powers are: flight, leadership, social skills, precog flashes, ranged/close combat,


the thing is in the setting of the world magic isn't believed to be true/ or not exist at all
unsure really from the GM telling me
 

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Maverick Hunter

First Post
******************
* MAIN CHARACTER *
******************


[DESCRIPTION]
=========================

TOTAL COST: [40w]

CHARACTER NAME: Serena Ainswald
SECRET IDENTITY: Aadhya
SPECIES: metahuman
GENDER: female
HAIR: Red
EYES: gold
HEIGHT: 5'7
WEIGHT: 130



[ABILITIES] [4w, 2r]
=========================

INTELLIGENCE: 2 (0w, 2r)
STRENGTH: 2 (0w, 2r)
AGILITY: 2 (0w, 2r)
SPEED: 2 (0w, 2r)
DURABILITY: 2 (2w)

HEALTH: 2
ENERGY: 6
REGENERATION: 2

WEALTH: 1 (0w, 1r)



[ACTIONS] [22w, 1r]
=========================

Combat - Close 2 (0w, 2r)
-Free Option, Ability Bonus/Weapon Modifier

Combat - Ranged 2 (0w, 2r)

Flight 3 (2w)
-(Flight) Fits with main power

General Knowledge 2 (1w)
-Free Option, Ability Bonus/Weapon Modifier

Leadership 4 (2w)

Mastery of Element 6 (12w)
-(Mastery) Elemental Force Blast
-(Mastery) Unlimited Create/Manipulate
-Limited duration
-Power weaker away from power source
NOTE: Force blast-2 times damage

Social Skills 4 (2w)

Technology 2 (1w)
-Free Option, Ability Bonus/Weapon Modifier

Thieving 3 (1w)
-Free Option, Ability Bonus/Weapon Modifier



[MODIFIERS] [10w, 1r]
=========================

Defense, Mental 4 (2w)

energy battery level 2 0 (2w)
NOTE: 3 energy per level

Precognitive Flashes 0 (0w, 1r)

Reflexive Dodge 2 (3w)

Toughness 2 (3w)



[CHALLENGES] [+5w]
=========================

Psychological; per symptom (+2)

Haunted past (+1)

Deadly enemies (+1)

Blames "society" and others for situation (+1)



[EQUIPMENT] [2w, 1r]
=========================

Custom Armor 1 (0w, 1r)

Custom Weapon 2 (2w)
-2x Damage
NOTE: custom pistol



==================================================
 


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