Hi everyone, really new to the forums. Thought I would share the homebrew me and my friend came up with for ME. Check it out, open to thoughts, comments, and suggestions.
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Thanks so much for sharing this! I absolutely LOVE the Mass Effect Universe and look foward to play testing this with my gaming group. Do you have any plans to add statblocks for enemies at this time? Also, have you given consideration to other ME Races, such as Geth, Elcor, Hanar and Angara?
Thanks again for sharing what was clearly a labor of love with us, and thank you in advance for any possible reply.
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The Mass Effect Polyhedron rule book is only rules, without story. In other words, the rules are almost setting neutral, without a campaign setting. Actually, I prefer setting-neutral rules.
It would help me if your website added a separate setting book, in addition to the rule book, in order to spell out the description of the Mass Effect universe, the history and relations between the species, conflicts, opportunities, and adventure hooks. If possible, an adventure or even an adventure path with several adventures. The gaming story.
Given how much of the Mass Effect universe is detailed in various Wikis, that would seem like a needless duplication of effort, aside from the possible adventure path. Essentially, it would be seriously stepping into intellectual-property issues purely to present information already freely available.
Reading through it now. Pretty cool. And it looks like you put a lot of work into it.
Are you open to a few suggestions?
Turian's mobility is both a help and a hindrance in almost exactly even measure. Would it fit the same goal if they ignore the first square of difficult terrain each turn?
I see you are doing a larger chunk of HPs at 1st level and then minimal HPs at later levels, with a min of 1. This leads to some oddities like a CON 8 Adept losing only a single HP due to the low CON at first and never lose any other, and the flip side where a 20 CON gives x6 HP per level-after-first as a 10 CON. How about just adding your CON score (instead of CON modifier) at 1st and leaving it out when you level altogether.
Your rules for shields are nice and streamlined, but in play it feels like while you're near full HPs you'll be doing fine, doing fine, doing fine, and then when you drop down to bloodied you suddenly are at a lot less then half of "total damage you can take". In other words, it seems like a "death spiral" pattern where getting hurt makes it easier to get hurt more and characters can go down unexpectedly quickly once they reach that point.
I don't have a good solution that fits the source material, maybe shield can come back on line if you don't get hit for two rounds but that's additional tracking. Or maybe just in actual play frequent medigel use will be bringing it back online.
Still lots to go through including you prolific list of powers. Great work!
That being said, I will be fleshing things out somewhat, like two to three sentences on each of the species and classes, just so people have a general flavor of what these things are all about.